virtual public void PreRender() { Indicators.PreRender(); Frame3f camFrameW = Scene.ActiveCamera.GetWorldFrame(); cameraFrameL = SceneTransforms.TransformTo(camFrameW, this.target, CoordSpace.WorldCoords, CoordSpace.ObjectCoords); }
virtual public void PreRender() { if (preview != null) { preview.PreRender(); } indicators.PreRender(); }
virtual public void PreRender() { indicators.PreRender(); }
override public void PreRender() { indicators.PreRender(); base.PreRender(); }
override public void PreRender() { indicators.PreRender(); update_selection(); base.PreRender(); }