/// <summary> /// 把坐标往绝对值大取整到百位,主要用于碰撞后的位置修正 /// </summary> public static void RoundGameVector2(ref GameVector2 _vec2) { _vec2.x = ToolGameVector.RoundInt(_vec2.x); _vec2.y = ToolGameVector.RoundInt(_vec2.y); }