public override bool IsCollisionCircleCorrection(GameVector2 _pos, int _radius, out GameVector2 _amend) { return(ToolGameVector.CollideCircleAndArc(_pos, _radius, arcCenter, arcRadius, arcAngle, arcAngleSize, out _amend)); }
public override bool IsCollisionCircle(GameVector2 _pos, int _radius) { return(ToolGameVector.CollideCircleAndArc(_pos, _radius, arcCenter, arcRadius, arcAngle, arcAngleSize)); }