示例#1
0
        public WindowForm CrTileSetEditor()
        {
            setX      = 0;
            setY      = 0;
            CurSetMap = new Map();

            var setLight = new Vivid.Scene.GraphLight();

            setLight.SetPos(120, 120);
            setLight.SetZ(40);
            setLight.Diffuse  = new OpenTK.Vector3(1, 1, 1);
            setLight.Specular = new OpenTK.Vector3(1, 1, 1);
            setLight.Range    = 1200;

            CurSetMap.AddLight(setLight);

            WindowForm set_Editor = new WindowForm().Set(200, 200, 700, 600, "TileSet") as WindowForm;

            ToolBarForm tools = new ToolBarForm().Set(0, 0, 700, 25) as ToolBarForm;



            set_Editor.body.Add(tools);

            MapViewForm tileSet_View = new MapViewForm(CurSetMap).Set(0, 25, set_Editor.body.W, set_Editor.body.H - 25) as MapViewForm;

            tView = tileSet_View;
            //CurSetMap = new Map(1);
            tView.MouseLeave = () =>
            {
                ClearHL(tileSet_View);
            };
            tView.MouseMove = (x, y, dx, dy) =>
            {
                if (tView.Graph != null)
                {
                    var node = tView.Graph.Pick(x, y);

                    if (node != null)
                    {
                        tView.Map.HL.Clear();
                        tView.Map.HighlightTile(node.TileX, node.TileY);
                        tileSet_View.UpdateGraph();
                        // tileSet_View.Graph.X = -32 + tileSet_View.W / 2;
                        //tileSet_View.Graph.Y = -32 + tileSet_View.H / 2;
                        // Console.WriteLine("MX:" + x + " MY:" + y);
                    }
                    else
                    {
                        ClearHL(tileSet_View);
                    }
                }
            };

            CurSetLayer = CurSetMap.AddLayer(new SpaceEngine.Map.Layer.MapLayer(setWidth, setHeight));



            set_Editor.body.Add(tileSet_View);

            void click_AddFolder()
            {
                var req = new RequestFileForm("Select a folder to scan..", ContentPath, true);

                SUI.Top = req;

                req.Selected = (path) =>
                {
                    Console.WriteLine("Folder:" + path + ":");
                    SUI.Top = null;

                    var di = new DirectoryInfo(path);

                    foreach (var file in di.GetFiles())
                    {
                        switch (file.Extension)
                        {
                        case ".png":
                        case ".bmp":
                        case ".jpg":
                        case ".tga":
                            FAddTile(file.FullName);

                            break;
                        }
                    }

                    ResetMap(tView);
                };


                // var file
            }

            tools.AddItem("Clear");
            var tile_Add       = tools.AddItem("Add Tile");
            var tile_AddFolder = tools.AddItem("Add Folder");

            tile_AddFolder.Click = click_AddFolder;

            void click_AddTile()
            {
                var addReq = new RequestFileForm("Add Tile to set...", ContentPath);

                SUI.Top = addReq;

                addReq.Selected = (path) =>
                {
                    Console.WriteLine("Loading Tile:" + path);

                    FAddTile(path);
                    //CurSetMap.HighlightTile(setX - 1, setY);
                    ResetMap(tileSet_View);
                    //tileSet_View.Graph.X = (CurSetMap.Layers[0].Width * 64)/2;
                    // tileSet_View.Graph.Y = (CurSetMap.Layers[0].Height * 64) / 2;
                    // tileSet_View.Graph.X -= 64;
                    SUI.Top = null;
                };
            }

            tile_Add.Click = click_AddTile;


            return(set_Editor);
        }
示例#2
0
        public override void InitState()
        {
            // GameGlobal.ContentPath = ContentPath;
            base.InitState();

            var split1 = new HorizontalSplitterForm().Set(0, 0, AppInfo.W, AppInfo.H) as HorizontalSplitterForm;

            split1.SetSplit(AppInfo.H - AppInfo.H / 4);

            tileBrowse = new TileBrowser().Set(0, 0, split1.BotDock.W, split1.BotDock.H) as TileBrowser;;

            split1.SetBottom(tileBrowse);

            var split2 = new HorizontalSplitterForm().Set(0, 0, split1.TopDock.W, split1.TopDock.H) as HorizontalSplitterForm;

            var menu = new MenuForm().Set(0, 0, AppInfo.W, 20) as MenuForm;

            UI.Menu = menu;

            var menu_map = menu.AddItem("Map");

            var loadm = menu_map.Menu.AddItem("Load Map");

            loadm.Click = (b) =>
            {
                var req = new RequestFileForm("Select map to load..", GameGlobal.ProjectPath);
                SUI.Top      = req;
                req.Selected = (path) =>
                {
                    mapEdit.LoadMap(path);
                    SUI.Top = null;
                };
            };


            var savem = menu_map.Menu.AddItem("Save Map");

            savem.Click = (b) =>
            {
                var req = new RequestFileForm("Select a name to save..", GameGlobal.ProjectPath);
                SUI.Top      = req;
                req.Selected = (path) =>
                {
                    mapEdit.SaveMap(path);
                    SUI.Top = null;
                };
            };

            var newm = menu_map.Menu.AddItem("New Map");

            newm.Click = (b) =>
            {
                mapEdit.NewMap();


                nodeTree.SetMap(GameGlobal.EditMap);

                SaveEditState();
            };

            var exitm = menu_map.Menu.AddItem("Exit");

            exitm.Click = (b) =>
            {
                SaveEditState();
                Environment.Exit(0);
            };

            //SaveEditState()
            //Environment.Exit(1)


            var menu_tiles = menu.AddItem("Tiles");

            var tiles_newSet = menu_tiles.Menu.AddItem("New Set");
            var tiles_addSet = menu_tiles.Menu.AddItem("Add set");

            tiles_newSet.Click = (b) =>
            {
                tileBrowse.newSet();
                SaveEditState();
            };

            tiles_addSet.Click = (b) =>
            {
                var reqs = new RequestFileForm("Load tileset .ts..", GameGlobal.ContentPath);
                SUI.Top = reqs;

                reqs.Selected = (path) =>
                {
                    var ts = new TileSet(path);
                    ts.Load(path);
                    SUI.Top = null;

                    tileBrowse.AddTileSet(ts);

                    SaveEditState();
                };
            };


            menu.AddItem("Edit");
            //menu.AddItem("")
            split1.SetTop(split2);

            UIForm topForm = new UIForm().Set(0, 0, split2.TopDock.W, split2.TopDock.H);

            //topForm.Add(menu);
            //split2.SetTop(topForm);

            //split1.SetTop(split2);

            split2.SetSplit(50);

            var split3 = new VerticalSplitterForm().Set(0, 0, split2.BotDock.W, split2.BotDock.H) as VerticalSplitterForm;

            var toolRoot = new UIForm().Set(0, 0, split2.TopDock.W, split2.TopDock.H);


            split2.SetTop(toolRoot);

            split2.SetBottom(split3);

            split3.SetSplit(150);

            nodeTree = new NodeGraphView().Set(0, 0, split3.LeftDock.W, split3.LeftDock.H, "Scene Nodes") as NodeGraphView;

            split3.SetLeft(nodeTree);



            var nodeBrowse = new NodeBrowser().Set(0, 0, split3.LeftDock.W, split3.LeftDock.H) as NodeBrowser;


            //split3.SetLeft(nodeBrowse);
            var mapSplit = new VerticalSplitterForm().Set(0, 0, split3.RightDock.W, split3.RightDock.H) as VerticalSplitterForm;

            var classIn = new InspectorForm().Set(0, 0, mapSplit.RightDock.W, mapSplit.RightDock.H) as InspectorForm;

            mapEdit = new MapEditForm().Set(0, 0, split3.RightDock.W, split3.RightDock.H) as MapEditForm;

            mapEdit.Selected = (node) =>
            {
                classIn.SetObj(node);

                //       if (node == null) return;
                //Console.WriteLine("Selected:" + node.Name);
            };

            nodeTree.SetMap(GameGlobal.EditMap);

            split3.SetRight(mapSplit);

            mapSplit.SetLeft(mapEdit);


            mapSplit.SetRight(classIn);

            mapSplit.SetSplit(split3.RightDock.W - 250);


            SUI      = new UI();
            SUI.Root = split1;


            var toolBar = new ToolBarForm().Set(0, 0, toolRoot.W, 25) as ToolBarForm;

            var tb_pick      = toolBar.AddItem("Pick");
            var tb_paste     = toolBar.AddItem("Paste");
            var tb_rect      = toolBar.AddItem("Rect");
            var tb_oval      = toolBar.AddItem("Oval");
            var tb_fill      = toolBar.AddItem("Fill");
            var tb_smartfill = toolBar.AddItem("Smart-Fill");

            tb_pick.Click = () =>
            {
                mapEdit.Mode = EditMode.Pick;
                mapEdit.Rebuild();
            };

            tb_paste.Click = () =>
            {
                mapEdit.Mode = EditMode.Paste;
                mapEdit.Rebuild();
            };


            tb_fill.Click = () =>
            {
                mapEdit.Mode = EditMode.Fill;
                mapEdit.Rebuild();
            };



            toolRoot.Add(toolBar);

            var mapMode  = new Texture2D("content/edit/mapmode.png", LoadMethod.Single, true);
            var tileMode = new Texture2D("content/edit/tiles.png", LoadMethod.Single, true);

            SUI.Dock.AddIcon(mapMode, 64);
            var mode_Tiles = SUI.Dock.AddIcon(tileMode, 64);

            mode_Tiles.Click = () => {
                UI.Menu = null;
                Vivid.App.VividApp.PushState(new MapEditor.States.TileSetEditor());
            };

            LoadEditState();
        }
示例#3
0
        public override void InitState()
        {
            GameGlobal.ContentPath = ContentPath;
            base.InitState();

            var split1 = new HorizontalSplitterForm().Set(0, 0, AppInfo.W, AppInfo.H) as HorizontalSplitterForm;

            split1.SetSplit(AppInfo.H - AppInfo.H / 4);

            var tileBrowse = new TileBrowser().Set(0, 0, split1.BotDock.W, split1.BotDock.H) as TileBrowser;;

            split1.SetBottom(tileBrowse);

            var split2 = new HorizontalSplitterForm().Set(0, 0, split1.TopDock.W, split1.TopDock.H) as HorizontalSplitterForm;

            var menu = new MenuForm().Set(0, 0, AppInfo.W, 20) as MenuForm;

            UI.Menu = menu;

            var menu_map = menu.AddItem("Map");

            menu_map.Menu.AddItem("Load Map");
            menu_map.Menu.AddItem("Save Map");
            menu_map.Menu.AddItem("New Map");
            menu_map.Menu.AddItem("Exit", (b) => { Environment.Exit(1); });

            var menu_tiles = menu.AddItem("Tiles");

            var tiles_newSet = menu_tiles.Menu.AddItem("New Set");
            var tiles_addSet = menu_tiles.Menu.AddItem("Add set");

            tiles_newSet.Click = (b) =>
            {
                tileBrowse.newSet();
            };

            tiles_addSet.Click = (b) =>
            {
                var reqs = new RequestFileForm("Load tileset .ts..", ContentPath);
                SUI.Top       = reqs;
                reqs.Selected = (path) =>
                {
                    var ts = new TileSet(path);
                    ts.Load(path);
                    SUI.Top = null;

                    tileBrowse.AddTileSet(ts);
                };
            };


            menu.AddItem("Edit");
            //menu.AddItem("")
            split1.SetTop(split2);

            UIForm topForm = new UIForm().Set(0, 0, split2.TopDock.W, split2.TopDock.H);

            //topForm.Add(menu);
            //split2.SetTop(topForm);

            //split1.SetTop(split2);

            split2.SetSplit(50);

            var split3 = new VerticalSplitterForm().Set(0, 0, split2.BotDock.W, split2.BotDock.H) as VerticalSplitterForm;

            var toolRoot = new UIForm().Set(0, 0, split2.TopDock.W, split2.TopDock.H);


            split2.SetTop(toolRoot);

            split2.SetBottom(split3);

            split3.SetSplit(150);

            var nodeTree = new NodeGraphView().Set(0, 0, split3.LeftDock.W, split3.LeftDock.H, "Scene Nodes") as NodeGraphView;

            split3.SetLeft(nodeTree);



            var nodeBrowse = new NodeBrowser().Set(0, 0, split3.LeftDock.W, split3.LeftDock.H) as NodeBrowser;


            //split3.SetLeft(nodeBrowse);

            var mapEdit = new MapEditForm().Set(0, 0, split3.RightDock.W, split3.RightDock.H) as MapEditForm;

            nodeTree.SetMap(mapEdit.CurMap);

            split3.SetRight(mapEdit);

            SUI      = new UI();
            SUI.Root = split1;


            var toolBar = new ToolBarForm().Set(0, 0, toolRoot.W, 25) as ToolBarForm;

            var tb_paste     = toolBar.AddItem("Paste");
            var tb_rect      = toolBar.AddItem("Rect");
            var tb_oval      = toolBar.AddItem("Oval");
            var tb_fill      = toolBar.AddItem("Fill");
            var tb_smartfill = toolBar.AddItem("Smart-Fill");

            tb_paste.Click = () =>
            {
                mapEdit.Mode = EditMode.Paste;
            };

            tb_fill.Click = () =>
            {
                mapEdit.Mode = EditMode.Fill;
            };



            toolRoot.Add(toolBar);

            var mapMode  = new Texture2D("content/edit/mapmode.png", LoadMethod.Single, true);
            var tileMode = new Texture2D("content/edit/tiles.png", LoadMethod.Single, true);

            SUI.Dock.AddIcon(mapMode, 64);
            var mode_Tiles = SUI.Dock.AddIcon(tileMode, 64);

            mode_Tiles.Click = () => {
                UI.Menu = null;
                Vivid.App.VividApp.PushState(new MapViewer.States.TileSetEditor());
            };
        }
示例#4
0
        public WindowForm CrTileSetEditor()
        {
            setX      = 0;
            setY      = 0;
            CurSetMap = new Map();


            var setLight = new Vivid.Scene.GraphLight();

            setLight.SetPos(120, 120);
            setLight.SetZ(40);
            setLight.Diffuse  = new OpenTK.Vector3(1, 1, 1);
            setLight.Specular = new OpenTK.Vector3(1, 1, 1);
            setLight.Range    = 1200;

            //  CurSetMap.AddLight(setLight);


            WindowForm set_Editor = new WindowForm().Set(200, 200, 700, 600, "TileSet") as WindowForm;

            ToolBarForm tools = new ToolBarForm().Set(0, 0, 700, 25) as ToolBarForm;



            set_Editor.Body.Add(tools);

            MapViewForm tileSet_View = new MapViewForm(CurSetMap).Set(0, 25, set_Editor.Body.W, set_Editor.Body.H - 25) as MapViewForm;

            tView = tileSet_View;


            // tileSet_View.LockCam = true;
            //tileSet_View.LockX = (set_Editor.Body.W / 2)-32;
            //tileSet_View.LockY = (set_Editor.Body.H / 2)-48;
            bool move_on = false;

            //CurSetMap = new Map(1);
            tView.MouseLeave = () =>
            {
                ClearHL(tileSet_View);
            };
            tView.MouseUp = (b) =>
            {
                if (b == 1)
                {
                    move_on = false;
                }
            };
            tView.MouseDown = (b) =>
            {
                if (b == 1)
                {
                    move_on = true;
                }
                if (CurTile != null)
                {
                    Inspect.SetObj(CurTile);
                }
            };
            tView.MouseMove = (x, y, dx, dy) =>
            {
                if (tView.Graph != null)
                {
                    if (move_on == true)
                    {
                        tView.Graph.Move(-dx, -dy);
                        if (tView.Graph.X > (tileSet_View.W / 2) - 32)
                        {
                            tView.Graph.X = ((tileSet_View.W / 2) - 32) - 6;
                        }
                        ;
                        if (tView.Graph.Y > (tileSet_View.H / 2) - 32)
                        {
                            tView.Graph.Y = ((tileSet_View.H / 2) - 32) - 6;
                        }
                    }

                    AppInfo.RW = tView.MapFrame.IW;
                    AppInfo.RH = tView.MapFrame.IH;
                    var node = tView.Graph.Pick(x, y);
                    AppInfo.RW = AppInfo.W;
                    AppInfo.RH = AppInfo.H;
                    if (node != null)
                    {
                        tView.Map.HL.Clear();
                        tView.Map.HighlightTile(node.TileX, node.TileY);
                        tileSet_View.UpdateGraph();
                        //Inspect.SetObj(node.Obj[0]);
                        CurTile = node.Obj[0];
                        // tileSet_View.Graph.X = -32 + tileSet_View.W / 2;
                        //tileSet_View.Graph.Y = -32 + tileSet_View.H / 2;
                        // Console.WriteLine("MX:" + x + " MY:" + y);
                    }
                    else
                    {
                        ClearHL(tileSet_View);
                    }
                }
            };

            CurSetLayer = CurSetMap.AddLayer(new Vivid.Map.Layer.MapLayer(setWidth, setHeight, CurSetMap));



            set_Editor.Body.Add(tileSet_View);

            void click_AddFolder()
            {
                var req = new RequestFileForm("Select a folder to scan..", GameGlobal.ContentPath, true);

                SUI.Top = req;

                req.Selected = (path) =>
                {
                    Console.WriteLine("Folder:" + path + ":");
                    SUI.Top = null;

                    var di = new DirectoryInfo(path);

                    foreach (var file in di.GetFiles())
                    {
                        switch (file.Extension)
                        {
                        case ".png":
                        case ".bmp":
                        case ".jpg":
                        case ".tga":

                            if (file.FullName.ToLower().Contains("nrm"))
                            {
                                continue;
                            }

                            FAddTile(file.FullName);

                            break;
                        }
                    }

                    ResetMap(tView);
                };


                // var file
            }

            tools.AddItem("Clear");
            var tile_Add       = tools.AddItem("Add Tile");
            var tile_AddFolder = tools.AddItem("Add Folder");

            tile_AddFolder.Click = click_AddFolder;

            void click_AddTile()
            {
                var addReq = new RequestFileForm("Add Tile to set...", GameGlobal.ContentPath);

                SUI.Top = addReq;

                addReq.Selected = (path) =>
                {
                    Console.WriteLine("Loading Tile:" + path);

                    FAddTile(path);
                    //CurSetMap.HighlightTile(setX - 1, setY);
                    ResetMap(tileSet_View);
                    //tileSet_View.Graph.X = (CurSetMap.Layers[0].Width * 64)/2;
                    // tileSet_View.Graph.Y = (CurSetMap.Layers[0].Height * 64) / 2;
                    // tileSet_View.Graph.X -= 64;
                    SUI.Top = null;
                };
            }

            tile_Add.Click = click_AddTile;


            return(set_Editor);
        }