// Start is called before the first frame update void Start() { shotDelay = 2 * Random.Range(minShotDelay, maxShotDelay); pawn = GetComponent <Pawn>(); pawn.PickupTome(Tome.Authored(new Card.Effect[] { Card.Effect.None })); findPlayer(); }
// Start is called before the first frame update void Start() { calcNewVariance(); pawn = GetComponent <Pawn>(); pawn.PickupTome(Tome.Authored(new Card.Effect[] { Card.Effect.None })); findPlayer(); Animation anim = GetComponentInChildren <Animation>(); }
// Start is called before the first frame update void Start() { timerSet *= 60; pawn = GetComponent <Pawn>(); pawn.PickupTome(Tome.Authored(new Card.Effect[] { Card.Effect.None })); }