Beispiel #1
0
    // Start is called before the first frame update
    void Start()
    {
        shotDelay = 2 * Random.Range(minShotDelay, maxShotDelay);

        pawn = GetComponent <Pawn>();
        pawn.PickupTome(Tome.Authored(new Card.Effect[] { Card.Effect.None }));

        findPlayer();
    }
    // Start is called before the first frame update
    void Start()
    {
        calcNewVariance();

        pawn = GetComponent <Pawn>();
        pawn.PickupTome(Tome.Authored(new Card.Effect[] { Card.Effect.None }));

        findPlayer();

        Animation anim = GetComponentInChildren <Animation>();
    }
 // Start is called before the first frame update
 void Start()
 {
     timerSet *= 60;
     pawn      = GetComponent <Pawn>();
     pawn.PickupTome(Tome.Authored(new Card.Effect[] { Card.Effect.None }));
 }