private void OnCollisionEnter(Collision collision) { //Debug.Log(collision.gameObject.name); if (collision.gameObject.name == "TableTop") { ScoringScript.Score -= 50; TimerScript.EndGame(); } }
void SceneChangeToLowerLevel() { if (currentime > gameovertime) { stopwatch.Stop(); stopwatch.Reset(); ScoringScript.Score -= 150; lives = lives - 1; SceneManager.LoadScene(LowerLevel); TimerScript.EndGame(); } }