private void OnCollisionEnter(Collision collision)
 {
     //Debug.Log(collision.gameObject.name);
     if (collision.gameObject.name == "TableTop")
     {
         ScoringScript.Score -= 50;
         TimerScript.EndGame();
     }
 }
예제 #2
0
 void SceneChangeToLowerLevel()
 {
     if (currentime > gameovertime)
     {
         stopwatch.Stop();
         stopwatch.Reset();
         ScoringScript.Score -= 150;
         lives = lives - 1;
         SceneManager.LoadScene(LowerLevel);
         TimerScript.EndGame();
     }
 }