private void OnTriggerEnter2D(Collider2D collision) { if (Random.Range(System.Convert.ToInt32(game.Dificlt - 2), 1) == 0) { timer = System.Convert.ToInt32(game.time); game.Controler.valueMultiplier = 0; Arrovs.localPosition = new Vector3(0, 0, -637); Timer2 = GameObject.Instantiate(Timer1, canvas1); Timer3 = Timer2.GetComponent <UnityEngine.UI.Text>(); Timer3.text = System.Convert.ToString(Mathf.CeilToInt(timer / 60)) + ":" + System.Convert.ToString(timer % 60); Message = true; game.Message_(); } else { boxCollider.enabled = false; resetTime = 0; } }