Example #1
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (Random.Range(System.Convert.ToInt32(game.Dificlt - 2), 1) == 0)
     {
         timer = System.Convert.ToInt32(game.time);
         game.Controler.valueMultiplier = 0;
         Arrovs.localPosition           = new Vector3(0, 0, -637);
         Timer2      = GameObject.Instantiate(Timer1, canvas1);
         Timer3      = Timer2.GetComponent <UnityEngine.UI.Text>();
         Timer3.text = System.Convert.ToString(Mathf.CeilToInt(timer / 60)) + ":" + System.Convert.ToString(timer % 60);
         Message     = true;
         game.Message_();
     }
     else
     {
         boxCollider.enabled = false;
         resetTime           = 0;
     }
 }