示例#1
0
 public static void Update(GameTime gameTime)
 {
     TimeRemaining = TimeRemaining.SubtractWithGameSpeed(gameTime.ElapsedGameTime);
     if (TimeRemaining < TimeSpan.Zero)
     {
         TimeRemaining = TimeSpan.Zero;
         if (!_levelHasEnded)
         {
             _levelHasEnded = true;
             Globals.GameState.Beings.ForEach(b => b.LevelEnded());
         }
     }
     if (Globals.GameState.Zerds.Any(z => z.IsAlive))
     {
         TimeSinceLosing = GameplayConstants.WaitTimeAfterLosing;
     }
     else
     {
         TimeSinceLosing = TimeSinceLosing.SubtractWithGameSpeed(gameTime.ElapsedGameTime);
         if (TimeSinceLosing < TimeSpan.Zero)
         {
             GameOver();
         }
     }
 }