示例#1
0
 private void HandlePressUp()
 {
     Debug.LogFormat("[Mystery Widget #{0}] Released on: {1}.", id, (int)Math.Floor(Info.GetTime()));
     if (Ready && (pressedOn == (int)Math.Floor(Info.GetTime()) + 3 || pressedOn == (int)Math.Floor(Info.GetTime()) - 3))
     {
         Debug.LogFormat("[Mystery Widget #{0}] Correct! Solve.", id);
         isSolved = true;
         ActiveModule.HandlePass();
         StartCoroutine(UnCover());
         Ready = false;
     }
     else if (current != null && (pressedOn == (int)Math.Floor(Info.GetTime()) + 1 || pressedOn == (int)Math.Floor(Info.GetTime()) - 1))
     {
         Debug.LogFormat("[Mystery Widget #{0}] Failswitch! Taking off time.", id);
         TimeRemaining.FromModule(ActiveModule, Info.GetTime() * 0.8f);
         Displayed = false;
         valid.Remove(current);
     }
     else
     {
         Debug.LogFormat("[Mystery Widget #{0}] Wrong! Strike.", id); ActiveModule.HandleStrike();
     }
 }
    private void Start()
    {
        moduleId = moduleIdCounter++;
        Debug.LogFormat(@"[Mystery Module #{0}] Version: 4.0", moduleId);
        LED.range *= transform.lossyScale.x;

        NextModule.OnInteract += delegate
        {
            if (moduleSolved || strikeActive)
            {
                return(false);
            }
            NextModule.AddInteractionPunch();
            Audio.PlayGameSoundAtTransform(KMSoundOverride.SoundEffect.ButtonPress, NextModule.transform);
            if (FailswitchPressed)
            {
                FailswitchPressed = false;
                StartCoroutine(FailSwitchAborted());
                return(false);
            }
            if (!nextStage)
            {
                StartCoroutine(StrikeHandler());
                return(false);
            }

            if (failsolve)
            {
                StartCoroutine(UnlockMystery());
                return(false);
            }

            Debug.LogFormat(@"[Mystery Module #{0}] Advancing to the next stage after solving {1}", moduleId, keyModules[0].ModuleDisplayName);
            keyModules.RemoveAt(0);
            nextStage = false;
            SetLED(255, 0, 0);
            SetKey();
            return(false);
        };

        Failswitch.OnInteract += delegate
        {
            if (moduleSolved || strikeActive)
            {
                return(false);
            }
            Failswitch.AddInteractionPunch();
            Audio.PlayGameSoundAtTransform(KMSoundOverride.SoundEffect.ButtonPress, Failswitch.transform);
            if (FailswitchPressed)
            {
                StartCoroutine(UnlockMystery());
                Debug.LogFormat(@"[Mystery Module #{0}] 'Failswitch' was pressed - Remaining time was cut by a quarter", moduleId);
                if (failsolve)
                {
                    setScreen("Why would you do that!?", 255, 0, 0);
                }
                TimeRemaining.FromModule(Module, Bomb.GetTime() * 0.75f);
                return(false);
            }
            FailswitchPressed = true;
            Debug.LogFormat(@"[Mystery Module #{0}] Defuser was asked if he really wants to press the Fail Switch", moduleId);
            setScreen("Are you sure?", 255, 0, 0);
            return(false);
        };

        StartCoroutine(Setup());
    }