public void PauseBtnOnClick(object sender, EventArgs ea)
 {
     timeLoggingController.StopTiming();
     TdPauseBtn.SetImage(UIImage.FromBundle("pause-activated"), UIControlState.Normal);
     TdPauseBtn.Enabled = false;
     TdPlayBtn.SetImage(UIImage.FromBundle("play-deactivated"), UIControlState.Normal);
     TdPlayBtn.Enabled = true;
 }
 public void PauseBtnOnClick(object sender, EventArgs ea)
 {
     // we don't need to await here, because timeLoggingController will retry upon failure and will not throw exceptions here
     timeLoggingController.StopTiming();
     pauseBtn.SetImage(UIImage.FromBundle("pause-activated"), UIControlState.Normal);
     pauseBtn.Enabled = false;
     playBtn.SetImage(UIImage.FromBundle("play-deactivated"), UIControlState.Normal);
     playBtn.Enabled = true;
 }