public void PauseBtnOnClick(object sender, EventArgs ea) { timeLoggingController.StopTiming(); TdPauseBtn.SetImage(UIImage.FromBundle("pause-activated"), UIControlState.Normal); TdPauseBtn.Enabled = false; TdPlayBtn.SetImage(UIImage.FromBundle("play-deactivated"), UIControlState.Normal); TdPlayBtn.Enabled = true; }
public void PauseBtnOnClick(object sender, EventArgs ea) { // we don't need to await here, because timeLoggingController will retry upon failure and will not throw exceptions here timeLoggingController.StopTiming(); pauseBtn.SetImage(UIImage.FromBundle("pause-activated"), UIControlState.Normal); pauseBtn.Enabled = false; playBtn.SetImage(UIImage.FromBundle("play-deactivated"), UIControlState.Normal); playBtn.Enabled = true; }