public void PickUpLife(Tilemap m, bool level) { velocity.X = 0f; velocity.Y = 0f; position.Y -= 0.5f; if (level == true) { m.ClearLevel(); m.Level1(); } else { m.ClearLevel(); m.Level2(); } death_count = 0; health = 50; }
public void Die(Tilemap m, bool level) { velocity.X = 0f; velocity.Y = 0f; if (level == true) { m.ClearLevel(); m.Level1Hell(); } else { m.ClearLevel(); m.Level2Hell(); } position = checkPos; death_count++; health = 50; }