示例#1
0
文件: Tile.cs 项目: drkdagron/Dabeth
 public void Reset()
 {
     transform.FindChild("Selected").gameObject.SetActive(false);
     transform.FindChild("UILayer").gameObject.SetActive(false);
     transform.FindChild("Range").gameObject.SetActive(false);
     transform.FindChild("SelectHex").gameObject.SetActive(false);
     Crosshair(false);
     uiState = TileUIState.None;
 }
示例#2
0
文件: Tile.cs 项目: drkdagron/Dabeth
 public void ResetUI()
 {
     transform.FindChild("UILayer").gameObject.SetActive(false);
     uiState = TileUIState.None;
 }