public void Reset() { transform.FindChild("Selected").gameObject.SetActive(false); transform.FindChild("UILayer").gameObject.SetActive(false); transform.FindChild("Range").gameObject.SetActive(false); transform.FindChild("SelectHex").gameObject.SetActive(false); Crosshair(false); uiState = TileUIState.None; }
public void ResetUI() { transform.FindChild("UILayer").gameObject.SetActive(false); uiState = TileUIState.None; }