public void SetMark(Vector2Int index, TileMarkType tileMarkType)
 {
     SetMark(index.y, index.x, tileMarkType);
 }
    public void SetMark(int column, int row, TileMarkType tileMarkType)
    {
        var tileRenderer = this[column, row].GetComponent <SpriteRenderer>();

        tileRenderer.sprite = markSpriteSetting[tileMarkType];
    }