public void SetMark(Vector2Int index, TileMarkType tileMarkType) { SetMark(index.y, index.x, tileMarkType); }
public void SetMark(int column, int row, TileMarkType tileMarkType) { var tileRenderer = this[column, row].GetComponent <SpriteRenderer>(); tileRenderer.sprite = markSpriteSetting[tileMarkType]; }