public void Restart() { tileList.Restart(); SetFirstTouch(true); tiles = tileList.GetTileList(); numWinTiles = 0; completedTiles = 0; HowManyWinTiles(); }
public string FinalCalculation() { // Point Modifier = For Each Win Tile, (Win Tile - 10) / 100 int pointMultiplier = 0; int[] winningTiles = tileList.winningTiles; Tile[] tiles = tileList.GetTileList(); for (int i = 0; i < winningTiles.Length; i++) { pointMultiplier += (Convert.ToInt32(tiles[winningTiles[i]].Value.text) - 10) / 10; } finalScore = points + (points * pointMultiplier); return(finalScore.ToString()); }