private void MakeHoles()
    {
        //TileList.Sort(); //okazało się, że przy aktualnej implementacji komparatora nie trzeba sortować tej listy, by korzystać z wyszukiwania binarnego

        List <HexagonTille> holeTileList;

        for (int i = 0; i < holesCount; i++)
        {
            int thisHoleSize = Rand.Next(MinHolesSize, MaxHolesSize + 1);

            holeTileList = new List <HexagonTille>()
            {
                TileList.GetRandom(Rand)
            };

            for (int j = 0; j < thisHoleSize - 1; j++)
            {
                var toSearchForNeighbours = holeTileList.GetRandom(Rand).NeighbourList;
                for (int k = 0; k < toSearchForNeighbours.Count; k++)
                {
                    if (!holeTileList.Contains(toSearchForNeighbours[k]))
                    {
                        holeTileList.Add(toSearchForNeighbours[k]);
                        break;
                    }
                }
            }

            foreach (var holeTile in holeTileList)
            {
                RemoveTile(holeTile);
                foreach (var holeNeighbour in holeTile.NeighbourList)
                {
                    holeNeighbour.NeighbourList.Remove(holeTile);
                }
                Object.Destroy(holeTile.gameObject);
            }
        }
    }
        public override void ActionPerform()
        {
            terrain = Map.Terrain;

            painter = Map.Painter;

            resultTiles     = null;
            resultDirection = TileUtil.None;

            //apply centre brushes
            if (!terrain.Tiles[PosNum.X, PosNum.Y].Terrain_IsCliff)
            {
                for (var brushNum = 0; brushNum <= painter.TerrainCount - 1; brushNum++)
                {
                    terrainInner = painter.Terrains[brushNum];
                    if (terrain.Vertices[PosNum.X, PosNum.Y].Terrain == terrainInner)
                    {
                        if (terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == terrainInner)
                        {
                            if (terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == terrainInner)
                            {
                                if (terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainInner)
                                {
                                    //i i i i
                                    resultTiles     = terrainInner.Tiles;
                                    resultDirection = TileUtil.None;
                                }
                            }
                        }
                    }
                }
            }

            //apply transition brushes
            if (!terrain.Tiles[PosNum.X, PosNum.Y].Terrain_IsCliff)
            {
                for (var brushNum = 0; brushNum <= painter.TransitionBrushCount - 1; brushNum++)
                {
                    terrainInner = painter.TransitionBrushes[brushNum].TerrainInner;
                    terrainOuter = painter.TransitionBrushes[brushNum].TerrainOuter;
                    if (terrain.Vertices[PosNum.X, PosNum.Y].Terrain == terrainInner)
                    {
                        if (terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == terrainInner)
                        {
                            if (terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == terrainInner)
                            {
                                if (terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainInner)
                                {
                                    //i i i i
                                    //nothing to do here
                                    break;
                                }
                                if (terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainOuter)
                                {
                                    //i i i o
                                    resultTiles     = painter.TransitionBrushes[brushNum].TilesCornerIn;
                                    resultDirection = TileUtil.BottomRight;
                                    break;
                                }
                            }
                            else if (terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == terrainOuter)
                            {
                                if (terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainInner)
                                {
                                    //i i o i
                                    resultTiles     = painter.TransitionBrushes[brushNum].TilesCornerIn;
                                    resultDirection = TileUtil.BottomLeft;
                                    break;
                                }
                                if (terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainOuter)
                                {
                                    //i i o o
                                    resultTiles     = painter.TransitionBrushes[brushNum].TilesStraight;
                                    resultDirection = TileUtil.Bottom;
                                    break;
                                }
                            }
                        }
                        else if (terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == terrainOuter)
                        {
                            if (terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == terrainInner)
                            {
                                if (terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainInner)
                                {
                                    //i o i i
                                    resultTiles     = painter.TransitionBrushes[brushNum].TilesCornerIn;
                                    resultDirection = TileUtil.TopRight;
                                    break;
                                }
                                if (terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainOuter)
                                {
                                    //i o i o
                                    resultTiles     = painter.TransitionBrushes[brushNum].TilesStraight;
                                    resultDirection = TileUtil.Right;
                                    break;
                                }
                            }
                            else if (terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == terrainOuter)
                            {
                                if (terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainInner)
                                {
                                    //i o o i
                                    resultTiles     = null;
                                    resultDirection = TileUtil.None;
                                    break;
                                }
                                if (terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainOuter)
                                {
                                    //i o o o
                                    resultTiles     = painter.TransitionBrushes[brushNum].TilesCornerOut;
                                    resultDirection = TileUtil.BottomRight;
                                    break;
                                }
                            }
                        }
                    }
                    else if (terrain.Vertices[PosNum.X, PosNum.Y].Terrain == terrainOuter)
                    {
                        if (terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == terrainInner)
                        {
                            if (terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == terrainInner)
                            {
                                if (terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainInner)
                                {
                                    //o i i i
                                    resultTiles     = painter.TransitionBrushes[brushNum].TilesCornerIn;
                                    resultDirection = TileUtil.TopLeft;
                                    break;
                                }
                                if (terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainOuter)
                                {
                                    //o i i o
                                    resultTiles     = null;
                                    resultDirection = TileUtil.None;
                                    break;
                                }
                            }
                            else if (terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == terrainOuter)
                            {
                                if (terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainInner)
                                {
                                    //o i o i
                                    resultTiles     = painter.TransitionBrushes[brushNum].TilesStraight;
                                    resultDirection = TileUtil.Left;
                                    break;
                                }
                                if (terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainOuter)
                                {
                                    //o i o o
                                    resultTiles     = painter.TransitionBrushes[brushNum].TilesCornerOut;
                                    resultDirection = TileUtil.BottomLeft;
                                    break;
                                }
                            }
                        }
                        else if (terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == terrainOuter)
                        {
                            if (terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == terrainInner)
                            {
                                if (terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainInner)
                                {
                                    //o o i i
                                    resultTiles     = painter.TransitionBrushes[brushNum].TilesStraight;
                                    resultDirection = TileUtil.Top;
                                    break;
                                }
                                if (terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainOuter)
                                {
                                    //o o i o
                                    resultTiles     = painter.TransitionBrushes[brushNum].TilesCornerOut;
                                    resultDirection = TileUtil.TopRight;
                                    break;
                                }
                            }
                            else if (terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == terrainOuter)
                            {
                                if (terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainInner)
                                {
                                    //o o o i
                                    resultTiles     = painter.TransitionBrushes[brushNum].TilesCornerOut;
                                    resultDirection = TileUtil.TopLeft;
                                    break;
                                }
                                if (terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainOuter)
                                {
                                    //o o o o
                                    //nothing to do here
                                    break;
                                }
                            }
                        }
                    }
                }
            }

            //set cliff tiles
            if (terrain.Tiles[PosNum.X, PosNum.Y].Tri)
            {
                if (terrain.Tiles[PosNum.X, PosNum.Y].TriTopLeftIsCliff)
                {
                    if (terrain.Tiles[PosNum.X, PosNum.Y].TriBottomRightIsCliff)
                    {
                        var brushNum = 0;
                        for (brushNum = 0; brushNum <= painter.CliffBrushCount - 1; brushNum++)
                        {
                            terrainInner = painter.CliffBrushes[brushNum].Terrain_Inner;
                            terrainOuter = painter.CliffBrushes[brushNum].Terrain_Outer;
                            if (terrainInner == terrainOuter)
                            {
                                var a = 0;
                                if (terrain.Vertices[PosNum.X, PosNum.Y].Terrain == terrainInner)
                                {
                                    a++;
                                }
                                if (terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == terrainInner)
                                {
                                    a++;
                                }
                                if (terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == terrainInner)
                                {
                                    a++;
                                }
                                if (terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainInner)
                                {
                                    a++;
                                }
                                if (a >= 3)
                                {
                                    resultTiles     = painter.CliffBrushes[brushNum].Tiles_Straight;
                                    resultDirection = terrain.Tiles[PosNum.X, PosNum.Y].DownSide;
                                    break;
                                }
                            }
                            if (((terrain.Vertices[PosNum.X, PosNum.Y].Terrain == terrainInner && terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == terrainInner) &&
                                 (terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == terrainOuter ||
                                  terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainOuter)) ||
                                ((terrain.Vertices[PosNum.X, PosNum.Y].Terrain == terrainInner || terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == terrainInner) &&
                                 (terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == terrainOuter &&
                                  terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainOuter)))
                            {
                                resultTiles     = painter.CliffBrushes[brushNum].Tiles_Straight;
                                resultDirection = TileUtil.Bottom;
                                break;
                            }
                            if (((terrain.Vertices[PosNum.X, PosNum.Y].Terrain == terrainOuter &&
                                  terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == terrainOuter) &&
                                 (terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == terrainInner ||
                                  terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainInner)) ||
                                ((terrain.Vertices[PosNum.X, PosNum.Y].Terrain == terrainOuter ||
                                  terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == terrainOuter) &&
                                 (terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == terrainInner &&
                                  terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainInner)))
                            {
                                resultTiles     = painter.CliffBrushes[brushNum].Tiles_Straight;
                                resultDirection = TileUtil.Left;
                                break;
                            }
                            if (((terrain.Vertices[PosNum.X, PosNum.Y].Terrain == terrainOuter &&
                                  terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == terrainOuter) &&
                                 (terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == terrainInner ||
                                  terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainInner)) ||
                                ((terrain.Vertices[PosNum.X, PosNum.Y].Terrain == terrainOuter ||
                                  terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == terrainOuter) &&
                                 (terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == terrainInner &&
                                  terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainInner)))
                            {
                                resultTiles     = painter.CliffBrushes[brushNum].Tiles_Straight;
                                resultDirection = TileUtil.Top;
                                break;
                            }
                            if (((terrain.Vertices[PosNum.X, PosNum.Y].Terrain == terrainInner &&
                                  terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == terrainInner) &&
                                 (terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == terrainOuter ||
                                  terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainOuter)) ||
                                ((terrain.Vertices[PosNum.X, PosNum.Y].Terrain == terrainInner ||
                                  terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == terrainInner) &&
                                 (terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == terrainOuter &&
                                  terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainOuter)))
                            {
                                resultTiles     = painter.CliffBrushes[brushNum].Tiles_Straight;
                                resultDirection = TileUtil.Right;
                                break;
                            }
                        }
                        if (brushNum == painter.CliffBrushCount)
                        {
                            resultTiles     = null;
                            resultDirection = TileUtil.None;
                        }
                    }
                    else
                    {
                        var brushNum = 0;
                        for (brushNum = 0; brushNum <= painter.CliffBrushCount - 1; brushNum++)
                        {
                            terrainInner = painter.CliffBrushes[brushNum].Terrain_Inner;
                            terrainOuter = painter.CliffBrushes[brushNum].Terrain_Outer;
                            if (terrain.Vertices[PosNum.X, PosNum.Y].Terrain == terrainOuter)
                            {
                                var a = 0;
                                if (terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == terrainInner)
                                {
                                    a++;
                                }
                                if (terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == terrainInner)
                                {
                                    a++;
                                }
                                if (terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainInner)
                                {
                                    a++;
                                }
                                if (a >= 2)
                                {
                                    resultTiles     = painter.CliffBrushes[brushNum].Tiles_Corner_In;
                                    resultDirection = TileUtil.TopLeft;
                                    break;
                                }
                            }
                            else if (terrain.Vertices[PosNum.X, PosNum.Y].Terrain == terrainInner)
                            {
                                var A = 0;
                                if (terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == terrainOuter)
                                {
                                    A++;
                                }
                                if (terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == terrainOuter)
                                {
                                    A++;
                                }
                                if (terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainOuter)
                                {
                                    A++;
                                }
                                if (A >= 2)
                                {
                                    resultTiles     = painter.CliffBrushes[brushNum].Tiles_Corner_Out;
                                    resultDirection = TileUtil.BottomRight;
                                    break;
                                }
                            }
                        }
                        if (brushNum == painter.CliffBrushCount)
                        {
                            resultTiles     = null;
                            resultDirection = TileUtil.None;
                        }
                    }
                }
                else if (terrain.Tiles[PosNum.X, PosNum.Y].TriBottomRightIsCliff)
                {
                    var brushNum = 0;
                    for (brushNum = 0; brushNum <= painter.CliffBrushCount - 1; brushNum++)
                    {
                        terrainInner = painter.CliffBrushes[brushNum].Terrain_Inner;
                        terrainOuter = painter.CliffBrushes[brushNum].Terrain_Outer;
                        if (terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainOuter)
                        {
                            var a = 0;
                            if (terrain.Vertices[PosNum.X, PosNum.Y].Terrain == terrainInner)
                            {
                                a++;
                            }
                            if (terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == terrainInner)
                            {
                                a++;
                            }
                            if (terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == terrainInner)
                            {
                                a++;
                            }
                            if (a >= 2)
                            {
                                resultTiles     = painter.CliffBrushes[brushNum].Tiles_Corner_In;
                                resultDirection = TileUtil.BottomRight;
                                break;
                            }
                        }
                        else if (terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainInner)
                        {
                            var a = 0;
                            if (terrain.Vertices[PosNum.X, PosNum.Y].Terrain == terrainOuter)
                            {
                                a++;
                            }
                            if (terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == terrainOuter)
                            {
                                a++;
                            }
                            if (terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == terrainOuter)
                            {
                                a++;
                            }
                            if (a >= 2)
                            {
                                resultTiles     = painter.CliffBrushes[brushNum].Tiles_Corner_Out;
                                resultDirection = TileUtil.TopLeft;
                                break;
                            }
                        }
                    }
                    if (brushNum == painter.CliffBrushCount)
                    {
                        resultTiles     = null;
                        resultDirection = TileUtil.None;
                    }
                }
            }
            else
            {
                //default tri orientation
                if (terrain.Tiles[PosNum.X, PosNum.Y].TriTopRightIsCliff)
                {
                    if (terrain.Tiles[PosNum.X, PosNum.Y].TriBottomLeftIsCliff)
                    {
                        var brushNum = 0;
                        for (brushNum = 0; brushNum <= painter.CliffBrushCount - 1; brushNum++)
                        {
                            terrainInner = painter.CliffBrushes[brushNum].Terrain_Inner;
                            terrainOuter = painter.CliffBrushes[brushNum].Terrain_Outer;
                            if (terrainInner == terrainOuter)
                            {
                                var a = 0;
                                if (terrain.Vertices[PosNum.X, PosNum.Y].Terrain == terrainInner)
                                {
                                    a++;
                                }
                                if (terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == terrainInner)
                                {
                                    a++;
                                }
                                if (terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == terrainInner)
                                {
                                    a++;
                                }
                                if (terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainInner)
                                {
                                    a++;
                                }
                                if (a >= 3)
                                {
                                    resultTiles     = painter.CliffBrushes[brushNum].Tiles_Straight;
                                    resultDirection = terrain.Tiles[PosNum.X, PosNum.Y].DownSide;
                                    break;
                                }
                            }
                            if (((terrain.Vertices[PosNum.X, PosNum.Y].Terrain == terrainInner && terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == terrainInner) &&
                                 (terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == terrainOuter ||
                                  terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainOuter)) ||
                                ((terrain.Vertices[PosNum.X, PosNum.Y].Terrain == terrainInner || terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == terrainInner) &&
                                 (terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == terrainOuter &&
                                  terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainOuter)))
                            {
                                resultTiles     = painter.CliffBrushes[brushNum].Tiles_Straight;
                                resultDirection = TileUtil.Bottom;
                                break;
                            }
                            if (((terrain.Vertices[PosNum.X, PosNum.Y].Terrain == terrainOuter &&
                                  terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == terrainOuter) &&
                                 (terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == terrainInner ||
                                  terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainInner)) ||
                                ((terrain.Vertices[PosNum.X, PosNum.Y].Terrain == terrainOuter ||
                                  terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == terrainOuter) &&
                                 (terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == terrainInner &&
                                  terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainInner)))
                            {
                                resultTiles     = painter.CliffBrushes[brushNum].Tiles_Straight;
                                resultDirection = TileUtil.Left;
                                break;
                            }
                            if (((terrain.Vertices[PosNum.X, PosNum.Y].Terrain == terrainOuter &&
                                  terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == terrainOuter) &&
                                 (terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == terrainInner ||
                                  terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainInner)) ||
                                ((terrain.Vertices[PosNum.X, PosNum.Y].Terrain == terrainOuter ||
                                  terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == terrainOuter) &&
                                 (terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == terrainInner &&
                                  terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainInner)))
                            {
                                resultTiles     = painter.CliffBrushes[brushNum].Tiles_Straight;
                                resultDirection = TileUtil.Top;
                                break;
                            }
                            if (((terrain.Vertices[PosNum.X, PosNum.Y].Terrain == terrainInner &&
                                  terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == terrainInner) &&
                                 (terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == terrainOuter ||
                                  terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainOuter)) ||
                                ((terrain.Vertices[PosNum.X, PosNum.Y].Terrain == terrainInner ||
                                  terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == terrainInner) &&
                                 (terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == terrainOuter &&
                                  terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainOuter)))
                            {
                                resultTiles     = painter.CliffBrushes[brushNum].Tiles_Straight;
                                resultDirection = TileUtil.Right;
                                break;
                            }
                        }
                        if (brushNum == painter.CliffBrushCount)
                        {
                            resultTiles     = null;
                            resultDirection = TileUtil.None;
                        }
                    }
                    else
                    {
                        var brushNum = 0;
                        for (brushNum = 0; brushNum <= painter.CliffBrushCount - 1; brushNum++)
                        {
                            terrainInner = painter.CliffBrushes[brushNum].Terrain_Inner;
                            terrainOuter = painter.CliffBrushes[brushNum].Terrain_Outer;
                            if (terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == terrainOuter)
                            {
                                var a = 0;
                                if (terrain.Vertices[PosNum.X, PosNum.Y].Terrain == terrainInner)
                                {
                                    a++;
                                }
                                if (terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == terrainInner)
                                {
                                    a++;
                                }
                                if (terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainInner)
                                {
                                    a++;
                                }
                                if (a >= 2)
                                {
                                    resultTiles     = painter.CliffBrushes[brushNum].Tiles_Corner_In;
                                    resultDirection = TileUtil.TopRight;
                                    break;
                                }
                            }
                            else if (terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == terrainInner)
                            {
                                var a = 0;
                                if (terrain.Vertices[PosNum.X, PosNum.Y].Terrain == terrainOuter)
                                {
                                    a++;
                                }
                                if (terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == terrainOuter)
                                {
                                    a++;
                                }
                                if (terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainOuter)
                                {
                                    a++;
                                }
                                if (a >= 2)
                                {
                                    resultTiles     = painter.CliffBrushes[brushNum].Tiles_Corner_Out;
                                    resultDirection = TileUtil.BottomLeft;
                                    break;
                                }
                            }
                        }
                        if (brushNum == painter.CliffBrushCount)
                        {
                            resultTiles     = null;
                            resultDirection = TileUtil.None;
                        }
                    }
                }
                else if (terrain.Tiles[PosNum.X, PosNum.Y].TriBottomLeftIsCliff)
                {
                    var BrushNum = 0;
                    for (BrushNum = 0; BrushNum <= painter.CliffBrushCount - 1; BrushNum++)
                    {
                        terrainInner = painter.CliffBrushes[BrushNum].Terrain_Inner;
                        terrainOuter = painter.CliffBrushes[BrushNum].Terrain_Outer;
                        if (terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == terrainOuter)
                        {
                            var A = 0;
                            if (terrain.Vertices[PosNum.X, PosNum.Y].Terrain == terrainInner)
                            {
                                A++;
                            }
                            if (terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == terrainInner)
                            {
                                A++;
                            }
                            if (terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainInner)
                            {
                                A++;
                            }
                            if (A >= 2)
                            {
                                resultTiles     = painter.CliffBrushes[BrushNum].Tiles_Corner_In;
                                resultDirection = TileUtil.BottomLeft;
                                break;
                            }
                        }
                        else if (terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == terrainInner)
                        {
                            var A = 0;
                            if (terrain.Vertices[PosNum.X, PosNum.Y].Terrain == terrainOuter)
                            {
                                A++;
                            }
                            if (terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == terrainOuter)
                            {
                                A++;
                            }
                            if (terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainOuter)
                            {
                                A++;
                            }
                            if (A >= 2)
                            {
                                resultTiles     = painter.CliffBrushes[BrushNum].Tiles_Corner_Out;
                                resultDirection = TileUtil.TopRight;
                                break;
                            }
                        }
                    }
                    if (BrushNum == painter.CliffBrushCount)
                    {
                        resultTiles     = null;
                        resultDirection = TileUtil.None;
                    }
                }
            }

            //apply roads
            road = null;
            if (terrain.SideH[PosNum.X, PosNum.Y].Road != null)
            {
                road = terrain.SideH[PosNum.X, PosNum.Y].Road;
            }
            else if (terrain.SideH[PosNum.X, PosNum.Y + 1].Road != null)
            {
                road = terrain.SideH[PosNum.X, PosNum.Y + 1].Road;
            }
            else if (terrain.SideV[PosNum.X + 1, PosNum.Y].Road != null)
            {
                road = terrain.SideV[PosNum.X + 1, PosNum.Y].Road;
            }
            else if (terrain.SideV[PosNum.X, PosNum.Y].Road != null)
            {
                road = terrain.SideV[PosNum.X, PosNum.Y].Road;
            }
            if (road != null)
            {
                var BrushNum = 0;
                for (BrushNum = 0; BrushNum <= painter.RoadBrushCount - 1; BrushNum++)
                {
                    if (painter.RoadBrushes[BrushNum].Road == road)
                    {
                        terrainOuter = painter.RoadBrushes[BrushNum].Terrain;
                        var A = 0;
                        if (terrain.Vertices[PosNum.X, PosNum.Y].Terrain == terrainOuter)
                        {
                            A++;
                        }
                        if (terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == terrainOuter)
                        {
                            A++;
                        }
                        if (terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == terrainOuter)
                        {
                            A++;
                        }
                        if (terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainOuter)
                        {
                            A++;
                        }
                        if (A >= 2)
                        {
                            break;
                        }
                    }
                }

                resultTiles     = null;
                resultDirection = TileUtil.None;

                if (BrushNum < painter.RoadBrushCount)
                {
                    roadTop    = terrain.SideH[PosNum.X, PosNum.Y].Road == road;
                    roadLeft   = terrain.SideV[PosNum.X, PosNum.Y].Road == road;
                    roadRight  = terrain.SideV[PosNum.X + 1, PosNum.Y].Road == road;
                    roadBottom = terrain.SideH[PosNum.X, PosNum.Y + 1].Road == road;
                    //do cross intersection
                    if (roadTop && roadLeft && roadRight && roadBottom)
                    {
                        resultTiles     = painter.RoadBrushes[BrushNum].Tile_CrossIntersection;
                        resultDirection = TileUtil.None;
                        //do T intersection
                    }
                    else if (roadTop && roadLeft && roadRight)
                    {
                        resultTiles     = painter.RoadBrushes[BrushNum].Tile_TIntersection;
                        resultDirection = TileUtil.Top;
                    }
                    else if (roadTop && roadLeft && roadBottom)
                    {
                        resultTiles     = painter.RoadBrushes[BrushNum].Tile_TIntersection;
                        resultDirection = TileUtil.Left;
                    }
                    else if (roadTop && roadRight && roadBottom)
                    {
                        resultTiles     = painter.RoadBrushes[BrushNum].Tile_TIntersection;
                        resultDirection = TileUtil.Right;
                    }
                    else if (roadLeft && roadRight && roadBottom)
                    {
                        resultTiles     = painter.RoadBrushes[BrushNum].Tile_TIntersection;
                        resultDirection = TileUtil.Bottom;
                        //do straight
                    }
                    else if (roadTop && roadBottom)
                    {
                        resultTiles = painter.RoadBrushes[BrushNum].Tile_Straight;
                        if (App.Random.Next() >= 0.5F)
                        {
                            resultDirection = TileUtil.Top;
                        }
                        else
                        {
                            resultDirection = TileUtil.Bottom;
                        }
                    }
                    else if (roadLeft && roadRight)
                    {
                        resultTiles = painter.RoadBrushes[BrushNum].Tile_Straight;
                        if (App.Random.Next() >= 0.5F)
                        {
                            resultDirection = TileUtil.Left;
                        }
                        else
                        {
                            resultDirection = TileUtil.Right;
                        }
                        //do corner
                    }
                    else if (roadTop && roadLeft)
                    {
                        resultTiles     = painter.RoadBrushes[BrushNum].Tile_Corner_In;
                        resultDirection = TileUtil.TopLeft;
                    }
                    else if (roadTop && roadRight)
                    {
                        resultTiles     = painter.RoadBrushes[BrushNum].Tile_Corner_In;
                        resultDirection = TileUtil.TopRight;
                    }
                    else if (roadLeft && roadBottom)
                    {
                        resultTiles     = painter.RoadBrushes[BrushNum].Tile_Corner_In;
                        resultDirection = TileUtil.BottomLeft;
                    }
                    else if (roadRight && roadBottom)
                    {
                        resultTiles     = painter.RoadBrushes[BrushNum].Tile_Corner_In;
                        resultDirection = TileUtil.BottomRight;
                        //do end
                    }
                    else if (roadTop)
                    {
                        resultTiles     = painter.RoadBrushes[BrushNum].Tile_End;
                        resultDirection = TileUtil.Top;
                    }
                    else if (roadLeft)
                    {
                        resultTiles     = painter.RoadBrushes[BrushNum].Tile_End;
                        resultDirection = TileUtil.Left;
                    }
                    else if (roadRight)
                    {
                        resultTiles     = painter.RoadBrushes[BrushNum].Tile_End;
                        resultDirection = TileUtil.Right;
                    }
                    else if (roadBottom)
                    {
                        resultTiles     = painter.RoadBrushes[BrushNum].Tile_End;
                        resultDirection = TileUtil.Bottom;
                    }
                }
            }

            if (resultTiles == null)
            {
                resultTexture.TextureNum = -1;
                resultTexture.Direction  = TileUtil.None;
            }
            else
            {
                resultTexture = resultTiles.GetRandom();
            }
            if (resultTexture.TextureNum < 0)
            {
                if (MakeInvalidTiles)
                {
                    terrain.Tiles[PosNum.X, PosNum.Y].Texture = TileUtil.OrientateTile(ref resultTexture, resultDirection);
                }
            }
            else
            {
                terrain.Tiles[PosNum.X, PosNum.Y].Texture = TileUtil.OrientateTile(ref resultTexture, resultDirection);
            }

            Map.SectorGraphicsChanges.TileChanged(PosNum);
            Map.SectorTerrainUndoChanges.TileChanged(PosNum);
        }