public void AddModelToTile(TileEntity tileEnt) { TileBorder.SetActive(false); Model = Instantiate(tileEnt.GetModel(), transform); //Reset the position of the model to 0. Model.transform.localPosition = Vector3.zero; //Add Gesture Components to Buildings Model.AddComponent <MoveGesture>(); Model.AddComponent <RotateGesture>(); //Set the layer mask. Model.layer = LayerMask.NameToLayer("Hologram"); //enable any sounds if (Model.GetComponent <AudioSource>()) { Model.GetComponent <AudioSource>().Play(); } //Tell the Tile entity that this tile exists now. tileEnt.OnWorldGridTileCreated(this); }
public void PlaceBuilding(WorldGridTile tile, int index, TileEntity tileEnt) { int gridID = 0; gridID = tile.ParentGrid.Id; Vector2Int pos = tile.Position; if (tile.Model) { tile.UpdateModel(tileEnt.GetModel()); } else if (CheckCanPlace(tile, index)) { Game.CurrentSession.City.GetGrid(gridID).AddTileEntityToTile(pos.x, pos.y, tileEnt); //Take money Game.CurrentSession.TakeFunds(Buildings[index].Cost); } }