public void Init() { _systems.Add(new SpawnpointViewCreatingSystem(_contexts, new GameObject(), new GameObject())); _spawnpoint = _contexts.tile.CreateEntity(); _spawnpoint.AddSpawnpoint(1); _spawnpoint.AddView(new GameObject()); }
public void Init() { _systems.Add(new SpawnpointViewDestroySystem(_contexts)); _spawnpoint = _contexts.tile.CreateEntity(); _spawnpoint.AddSpawnpoint(1); _spawnpoint.AddView(new GameObject()); _spawnpoint.AddMapEditorSpawnpointView(new GameObject()); }