示例#1
0
    public void CreateTiles(GridData gridData)
    {
        _width  = gridData.GetWidth();
        _height = gridData.GetHeight();
        for (int column = 0; column < _width; ++column)
        {
            for (int row = 0; row < _height; ++row)
            {
                Vector3     tilePosition = new Vector3(CalculateTilePosition(column, _height), CalculateTilePosition(row, _width), 0.5f);
                GameObject  tile         = Instantiate(_tilePrefab, tilePosition, Quaternion.Euler(-90, 0, 0)) as GameObject;
                TileDisplay tileDisplay  = tile.GetComponent <TileDisplay>();
                tileDisplay.SetCoordinates(column, row);

                // Don't display grid lines for the last column/row, so
                // that we get that traditional noughts and crosses grid.
                tileDisplay.EnableRightLine(column < _width - 1);
                tileDisplay.EnableTopLine(row < _height - 1);
                eState state = gridData.GetTileState(new Move(column, row));
                tileDisplay.UpdateDisplay(state);
                tile.name = CreateTileName(column, row);
            }
        }
    }
示例#2
0
    public void UpdateDisplay(Move move, eState moveState)
    {
        TileDisplay tile = GetTileDisplay(move);

        tile.UpdateDisplay(moveState);
    }