public void Flood(TileData currentTile) { int indexX = 0; int indexY = 0; for (int i = 0; i < generator.GetLength(); i++) { for (int j = 0; j < generator.GetHeight(); j++) { if (field[i, j] == currentTile) { indexX = i; indexY = j; i = generator.GetLength(); break; } } } Vector2 temp; temp.x = indexX; temp.y = indexY; if (Check(temp) == 0) { for (int i = indexX - 1; i <= indexX + 1; i++) { for (int j = indexY - 1; j <= indexY + 1; j++) { if (i >= 0 && i < generator.GetLength() && j >= 0 && j < generator.GetHeight() && !(i == indexX && j == indexY)) { if (field[i, j].GetVisable() == false) { field[i, j].Show(); } else { currentTile.ChangeText("0"); } } } } } else { string mineCount = "" + Check(temp); currentTile.ChangeText(mineCount); } //Debug.Log(field.Length); }