// Start is called before the first frame update void Start() { m_InputManager = GetComponent <InputManager>(); m_InputManager.StartByGameManager(this); m_TileCardMap = GetComponent <TileCardMap>(); m_CharaManager = GetComponent <CharaManager>(); m_TileCardMap.RandomPutChara(m_CharaManager.m_AllCharas); m_TileCardMap.RandomPutEnemy(m_CharaManager.m_AllEnemy); m_TileCardMap.PutCoin(); }
private void Start() { m_camera = Camera.main; m_CharaManager = GetComponent <CharaManager>(); m_TileCardMap = GetComponent <TileCardMap>(); }