private void PresetSystem()
 {
     AssetUtils.isPlayingMode      = true;
     NativeManager.debugConfigHttp = configHttp;
     FileTools.Start();
     TickerCenter.Init();
     GameTicker.Start();
     NavCpp.Start();
     CppCenter.Start();
     GlobalLogger.writeLogFile = false;
 }
 public override void OnInspectorGUI()
 {
     //_space.prefab =
     //    (GameObject) EditorGUILayout.ObjectField("Model Prefab", _space.prefab, typeof (GameObject), false);
     base.OnInspectorGUI();
     GUILayout.BeginHorizontal();
     GUILayout.FlexibleSpace();
     if (Application.isPlaying && GUILayout.Button("Play", GUILayout.Width(100)))
     {
         TickerCenter.Init();
         GameTicker.Start();
         _space.Play();
     }
     GUILayout.FlexibleSpace();
     GUILayout.EndHorizontal();
 }
 internal void Update()
 {
     SystemTime.Update();
     TickerCenter.GetInstance().OnUpdate();
 }
 public void Start()
 {
     GameTicker.Start();
     TickerCenter.Init();
 }