private void Client_AutoAccepInvite(TicTacToe.Client.Client obj) { this.InvokeUI(() => { this.pnl_PlayerArea_2.Visible = true; this.pnl_PlayerArea_2.BackgroundImage = global::DCN.TicTacToe.UI.Client.Client_Resx.avatar_player_2; }); }
private void Client_SessionEndedByTheRemoteClient(TicTacToe.Client.Client obj) { this.InvokeUI(() => { if (this.pnl_GamePlay.Visible) { SkinOtherQuit otherQuit = new SkinOtherQuit(); otherQuit.ActionForm += (option) => { if (option == Options.YES) { this.pnl_Notify.SendToBack(); } }; this.pnl_Notify.Controls.Add(otherQuit); otherQuit.BringToFront(); this.pnl_Notify.BringToFront(); this.pnl_PlayerArea_2.Visible = false; this.btn_Player_1_Notify.Visible = this.btn_Player_2_Notify.Visible = false; this.btn_Already.Visible = false; } }); }
private void Client_TextMessageReceived(TicTacToe.Client.Client client, string message) { ChatMessageBox(message); Debug.WriteLine("Message received: " + message); //Status("Message received: " + message); }