void OnTriggerEnter(Collider other) { if (other.tag == "Car" && !PlayerController.current.jumpComplete) { SpawnCar.Recycle(other.GetComponent <CarController>()); } }
public void RemoveOnSpawn(SpawnCar func) { OnSpawn -= func; }
public void AddOnSpawn(SpawnCar func) { OnSpawn += func; }