示例#1
0
 public Player(PlayerIndex playerIndex, Vector2 position, Texture2D texture, Vector2 size, ThreadShareObject share, Rectangle endZone, float fieldMinY, float fieldMaxY)
 {
     this.playerInex  = playerIndex;
     this.slider      = new Slider(position, texture, size, fieldMinY, fieldMaxY);
     this.points      = 0;
     this.shareObject = share;
     this.endZone     = endZone;
 }
示例#2
0
 public Player(PlayerIndex playerIndex, Vector2 position, Texture2D texture, Vector2 size, Keys upKey, Keys downKey, Rectangle endZone, float fieldMinY, float fieldMaxY)
 {
     this.playerInex = playerIndex;
     this.slider     = new Slider(position, texture, size, fieldMinY, fieldMaxY);
     this.points     = 0;
     this.upKey      = upKey;
     this.downKey    = downKey;
     this.endZone    = endZone;
     shareObject     = new ThreadShareObject();
 }
示例#3
0
文件: Pong.cs 项目: Syoxx/Pong-Server
 public void StartClient(object obj)
 {
     ThreadShareObject share  = (ThreadShareObject)obj;
     SocketClient      client = new SocketClient(share);
 }
示例#4
0
文件: Pong.cs 项目: Syoxx/Pong-Server
 public void StartServer(object obj)
 {
     ThreadShareObject share  = (ThreadShareObject)obj;
     SocketServer      server = new SocketServer(share);
 }