public Player(PlayerIndex playerIndex, Vector2 position, Texture2D texture, Vector2 size, ThreadShareObject share, Rectangle endZone, float fieldMinY, float fieldMaxY) { this.playerInex = playerIndex; this.slider = new Slider(position, texture, size, fieldMinY, fieldMaxY); this.points = 0; this.shareObject = share; this.endZone = endZone; }
public Player(PlayerIndex playerIndex, Vector2 position, Texture2D texture, Vector2 size, Keys upKey, Keys downKey, Rectangle endZone, float fieldMinY, float fieldMaxY) { this.playerInex = playerIndex; this.slider = new Slider(position, texture, size, fieldMinY, fieldMaxY); this.points = 0; this.upKey = upKey; this.downKey = downKey; this.endZone = endZone; shareObject = new ThreadShareObject(); }
public void StartClient(object obj) { ThreadShareObject share = (ThreadShareObject)obj; SocketClient client = new SocketClient(share); }
public void StartServer(object obj) { ThreadShareObject share = (ThreadShareObject)obj; SocketServer server = new SocketServer(share); }