protected override void OnOpen() { Debug.WriteLine("WS Player Connected"); SendPersistentMessages(); JEventBus.GetDefault().Register(this); _player = PlayerManager.Instance.CreatePlayer(); _player.Connected = true; _player.PlayerWsService = this; var yourConnectionId = new YourConnectionIdEvent(_player); Send(WsMessageBuilder.CreateWsText("private", yourConnectionId)); }
public void SendPrivate(object privateEventToSend) { Send(WsMessageBuilder.CreateWsText("private", privateEventToSend)); }