private void HandleJSError(JSException ex) { UnityEngine.Debug.LogError(ex); if (Configurations.Debugging) { string dump = FormatCodeInfo(threadContext.DumpMessage()); UnityEngine.Debug.Log(dump); LogToFile("[JSERROR]" + (" Recent code:" + dump + '\n') + ex.Message); } else { LogToFile("[JSERROR]" + ex.Message); } }