void Awake() { if (instance != null) { Destroy(this.gameObject); return; } instance = this; DontDestroyOnLoad(this); }
private void a() { ThirdManager.HandleEvent(); ThirdManager.FrameUpdate(); }
private void b() { ThirdManager.INSTANCE.Initialize(); ThirdManager.Start(); base.StartCoroutine(ThirdManager.HandleCommand()); }
private void Awake() { instance = this; SelectNumber(0); }