private void Load(IReader reader, string buildString) { LoadHeader(reader, buildString); LoadFileNames(reader); LoadStringIDs(reader); LoadTags(reader); LoadLanguageGlobals(reader); LoadScriptFiles(reader); LoadResourceManager(reader); LoadSimulationDefinitions(reader); ShaderStreamer = new ThirdGenShaderStreamer(this, _buildInfo); }
private void Load(IReader reader) { LoadHeader(reader); LoadFileNames(reader); var resolver = LoadStringIDNamespaces(reader); LoadStringIDs(reader, resolver); LoadTags(reader); LoadLanguageGlobals(reader); LoadScriptFiles(); LoadResourceManager(reader); LoadSoundResourceManager(reader); LoadSimulationDefinitions(reader); LoadEffects(reader); ShaderStreamer = new ThirdGenShaderStreamer(this, _buildInfo); }