private void Load(IReader reader, string buildString)
 {
     LoadHeader(reader, buildString);
     LoadFileNames(reader);
     LoadStringIDs(reader);
     LoadTags(reader);
     LoadLanguageGlobals(reader);
     LoadScriptFiles(reader);
     LoadResourceManager(reader);
     LoadSimulationDefinitions(reader);
     ShaderStreamer = new ThirdGenShaderStreamer(this, _buildInfo);
 }
Beispiel #2
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        private void Load(IReader reader)
        {
            LoadHeader(reader);
            LoadFileNames(reader);
            var resolver = LoadStringIDNamespaces(reader);

            LoadStringIDs(reader, resolver);
            LoadTags(reader);
            LoadLanguageGlobals(reader);
            LoadScriptFiles();
            LoadResourceManager(reader);
            LoadSoundResourceManager(reader);
            LoadSimulationDefinitions(reader);
            LoadEffects(reader);
            ShaderStreamer = new ThirdGenShaderStreamer(this, _buildInfo);
        }