/// <summary> /// Convierte el TgcSphere en un TgcMesh /// </summary> /// <param name="meshName">Nombre de la malla que se va a crear</param> public TgcMesh toMesh(string meshName) { //Obtener matriz para transformar vertices if (AutoTransformEnable) { Transform = TGCMatrix.Scaling(radius, radius, radius) * TGCMatrix.RotationYawPitchRoll(Rotation.Y, Rotation.X, Rotation.Z) * TGCMatrix.Translation(translation); } return(TgcMesh.FromTGCSphere(meshName, Texture, indices, vertices, Transform, AlphaBlendEnable)); }