示例#1
0
    public static Texture2D IcoStatic(bool active)
    {
        var idx = GetIndex(active);
        var id  = "static" + idx;

        return(TextureX.HasTextureId(id)
            ? id.xGetTextureFromId()
            : GetTexture(idx, id, STATIC_DARK_ACTIVE, STATIC_DARK_INACTIVE, STATIC_LIGHT_ACTIVE, STATIC_LIGHT_INACTIVE));
    }
示例#2
0
    public static Texture2D IcoEye(bool active)
    {
        var idx = GetIndex(active);
        var id  = "eye" + idx;

        return(TextureX.HasTextureId(id)
            ? id.xGetTextureFromId()
            : GetTexture(idx, id, EYE_DARK_ACTIVE, EYE_DARK_INACTIVE, EYE_LIGHT_ACTIVE, EYE_LIGHT_INACTIVE));
    }
示例#3
0
    public static Texture2D IcoLock(bool active)
    {
        var idx = GetIndex(active);
        var id  = "lock" + idx;

        return(TextureX.HasTextureId(id)
            ? id.xGetTextureFromId()
            : GetTexture(idx, id, LOCK_DARK_ACTIVE, LOCK_DARK_INACTIVE, LOCK_LIGHT_ACTIVE, LOCK_LIGHT_INACTIVE));
    }