public static Texture2D IcoStatic(bool active) { var idx = GetIndex(active); var id = "static" + idx; return(TextureX.HasTextureId(id) ? id.xGetTextureFromId() : GetTexture(idx, id, STATIC_DARK_ACTIVE, STATIC_DARK_INACTIVE, STATIC_LIGHT_ACTIVE, STATIC_LIGHT_INACTIVE)); }
public static Texture2D IcoEye(bool active) { var idx = GetIndex(active); var id = "eye" + idx; return(TextureX.HasTextureId(id) ? id.xGetTextureFromId() : GetTexture(idx, id, EYE_DARK_ACTIVE, EYE_DARK_INACTIVE, EYE_LIGHT_ACTIVE, EYE_LIGHT_INACTIVE)); }
public static Texture2D IcoLock(bool active) { var idx = GetIndex(active); var id = "lock" + idx; return(TextureX.HasTextureId(id) ? id.xGetTextureFromId() : GetTexture(idx, id, LOCK_DARK_ACTIVE, LOCK_DARK_INACTIVE, LOCK_LIGHT_ACTIVE, LOCK_LIGHT_INACTIVE)); }