void ParseTextureSet(string name, JSONNode textureSetJson) { TextureSet textureSet = new TextureSet(); textureSet.m_Name = name; textureSet.m_Shader = textureSetJson["shader"]; textureSet.ParseMasks(textureSetJson["stacks"]); m_TextureSets.Add(textureSet); Utils.Log("Parsed texture set " + textureSet.m_Name); }