private static int Main(string[] _args) { Trace.Write("------------ {1} {0} --------------", Assembly.GetExecutingAssembly().GetName().Version.ToString(), Assembly.GetExecutingAssembly().GetName().Name); /*if (!Debugger.IsAttached) * { * AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException; * }*/ //Unlike yoyogames. i see NO issue with running a debugger here :D Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); GMLCompile.Test(); GMLCompile.Code_Init(); HTMLRunner = "C:\\source\\GameMaker\\Runner\\HTML5\\scripts"; Verbose = false; CompileVerbose = false; Out = Console.Out; SplashOmit = true; TextureType = new eTexType[2]; SeparateOpaqueAndAlpha = false; DisplaySortedTextures = false; RemoveDND = true; CenterHTML5Game = false; NoCache = false; HTMLRunner = string.Empty; NoIndexHTML = false; TextureGroups = new Dictionary <string, List <string> >(); DoObfuscate = false; ObfuscateObfuscate = true; ObfuscatePrettyPrint = false; ObfuscateRemoveUnused = true; ObfuscateEncodeStrings = true; LoadingBarName = null; CustomLoadingScreen = false; ExitCode = 0; InhibitErrorOutput = false; string PreObfuscateLib = string.Empty; TextureScale = 1; Studio = false; m_options = new OptionSet().Add("?|help", "display help usage", (Action <string>) delegate { ShowHelp(); }).Add("m=|machine=", "set machine type (ios, psp, win, droid)", delegate(string m) { SetMachineType(m); }).Add("t=|tex=", "override opaque texture type (dxt,raw,pvr,png)", delegate(string s) { TextureType[0] = SetTextureType(s); }) .Add("at=|alphatex=", "override alpha texture type (dxt,raw,pvr,png)", delegate(string s) { TextureType[1] = SetTextureType(s); }) .Add("o=|outputDir=", "set output directory", delegate(string d) { OutputDir = d; }) .Add("w=|tpageWidth=", "set texture page width", delegate(int w) { TexturePageWidth = w; }) .Add("h=|tpageHeight=", "set texture page height", delegate(int h) { TexturePageHeight = h; }) .Add("wt|writeTextures", "optionally write textures generated to output directory", (Action <string>) delegate { WriteTextures = true; }) .Add("ww|writeWaves", "optionally write audio waves generated to output directory", (Action <string>) delegate { WriteTextures = true; }) .Add("so|splashOmit", "optionally disable writing of the Spash screen to output file", (Action <string>) delegate { SplashOmit = true; }) .Add("dst|DisplaySortedTextures", "optionally display sorted texture information", (Action <string>) delegate { DisplaySortedTextures = true; }) .Add("c|compile", "do not display gui compile only", (Action <string>) delegate { CompileOnly = true; }) .Add("s|separate", "separate the alpha and opaque textures (false by default)", (Action <string>) delegate { SeparateOpaqueAndAlpha = true; }) .Add("v|verbose", "output verbose debug info", (Action <string>) delegate { Verbose = true; }) .Add("nohtml", "do not output index.html", (Action <string>) delegate { NoIndexHTML = true; }) .Add("HTMLRunner=", "directory with HTML Runner (will be copied as scripts)", delegate(string d) { HTMLRunner = d; }) .Add("tg=|TextureGroup=", "Group resources onto texture pages comma param is a filename, file has format <groupname> : <comma delim list of resourcenames>, use # for comment (NOTE: entries MUST all be on the same line", delegate(string f) { string[] array4 = File.ReadAllLines(f); string[] array5 = array4; foreach (string text3 in array5) { string text4 = text3.Trim().Replace(" ", "").Replace("\t", ""); if (!string.IsNullOrEmpty(text4) && !text4.StartsWith("#")) { string[] array6 = text4.Split(':'); if (array6.Length == 2) { string[] collection2 = array6[1].Split(','); string key = array6[0]; List <string> value = new List <string>(collection2); TextureGroups.Add(key, value); } } } }) .Add("to=|TextureOption=", "Set an option for a set of textures via <option> : <comma delimited list of resourcenames>. Valid options are: " + TextureOptions.ValidTextureOptions() + ")", delegate(string f) { string[] array = File.ReadAllLines(f); string[] array2 = array; foreach (string text in array2) { string text2 = text.Trim().Replace(" ", "").Replace("\t", ""); if (!string.IsNullOrEmpty(text2) && !text2.StartsWith("#")) { string[] array3 = text2.Split(':'); if (array3.Length == 2) { string[] collection = array3[1].Split(','); string optionName = array3[0]; List <string> resources = new List <string>(collection); TextureOptions.AddResourceOptions(optionName, resources); } } } }) .Add("nodnd", "remove any Drag and Drop (dnd)", (Action <string>) delegate { RemoveDND = true; }) .Add("obfuscate|ob", "obfuscate the Javascript output", (Action <string>) delegate { DoObfuscate = true; }) .Add("obfuscateDo=|obob=", "Really do the obfuscation (default true)", delegate(bool v) { ObfuscateObfuscate = v; }) .Add("obfuscatePrettyPrint=|obpp=", "when obfuscating Pretty Print the output (default false)", delegate(bool v) { ObfuscatePrettyPrint = v; }) .Add("obfuscateRemoveUnused=|obru=", "when obfuscating Remove Unused functions from the output (default true)", delegate(bool v) { ObfuscateRemoveUnused = v; }) .Add("obfuscateEncodeStrings=|obes=", "when obfuscating Encode strings in the output (default true)", delegate(bool v) { ObfuscateEncodeStrings = v; }) .Add("compileVerbose|cv", "switch on verbose mode when compiling the GML (default false)", (Action <string>) delegate { CompileVerbose = true; }) .Add("c_html5", "Center the HTML5 game in the browser", (Action <string>) delegate { CenterHTML5Game = true; }) .Add("nocache_html5", "Add the \"no cache\" option to the default index.html page", (Action <string>) delegate { NoCache = true; }) .Add("preObfuscateLib=|pob=", "Pre-Obfuscate a directory of JS files into a single file - keep GM public interface", delegate(string v) { PreObfuscateLib = v; }) .Add("textureScale=|ts=", "scale textures by an integer amount (default 1)", delegate(int v) { TextureScale = v; }) .Add("loadingbarcallback=", "Name of the loading bar callback function", delegate(string v) { LoadingBarName = v; }) .Add("customloadingimage", "Use the custom screen provided?", (Action <string>) delegate { CustomLoadingScreen = true; }) .Add("studio", "Enable Studio use...", (Action <string>) delegate { Studio = true; }); List <string> list = m_options.Parse(_args); if (!string.IsNullOrEmpty(PreObfuscateLib)) { DoPreObfuscateLib(PreObfuscateLib, OutputDir); return(ExitCode); } GMAssets gMAssets = null; foreach (string item in list) { if (File.Exists(item)) { gMAssets = Loader.Load(item); } } if (MachineType == null) { SetMachineType("ios"); } if (gMAssets == null) { OpenFileDialog openFileDialog = new OpenFileDialog(); openFileDialog.Filter = "Exe files (*.exe, *.ios, *.psp, *.win, *.droid)|*.exe;*.ios;*.psp;*.win;*.droid|All files (*.*)|*.*"; openFileDialog.FilterIndex = 1; openFileDialog.RestoreDirectory = true; if (openFileDialog.ShowDialog() != DialogResult.OK) { return(-1); } gMAssets = Loader.Load(openFileDialog.FileName); } if (OutputDir == null) { if (gMAssets != null) { OutputDir = Path.GetDirectoryName(gMAssets.FileName); } } Assets = gMAssets; if (!CompileOnly) { Application.Run(new Form1(gMAssets)); } else { string extension = MachineType.Extension; if (Studio) { extension = ".zip"; } string name = Path.Combine(OutputDir, Path.ChangeExtension(Path.GetFileName(gMAssets.FileName), extension)); switch (MachineType.OutputType) { case eOutputType.eWAD: IFFSaver.Save(gMAssets, name); break; case eOutputType.eHTML5: HTML5Saver.Save(gMAssets, name); break; } } return(ExitCode); }