Example #1
0
        private static int Main(string[] _args)
        {
            Trace.Write("------------ {1} {0} --------------", Assembly.GetExecutingAssembly().GetName().Version.ToString(), Assembly.GetExecutingAssembly().GetName().Name);

            /*if (!Debugger.IsAttached)
             * {
             *      AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
             * }*/
            //Unlike yoyogames. i see NO issue with running a debugger here :D
            Application.EnableVisualStyles();
            Application.SetCompatibleTextRenderingDefault(false);
            GMLCompile.Test();
            GMLCompile.Code_Init();
            HTMLRunner             = "C:\\source\\GameMaker\\Runner\\HTML5\\scripts";
            Verbose                = false;
            CompileVerbose         = false;
            Out                    = Console.Out;
            SplashOmit             = true;
            TextureType            = new eTexType[2];
            SeparateOpaqueAndAlpha = false;
            DisplaySortedTextures  = false;
            RemoveDND              = true;
            CenterHTML5Game        = false;
            NoCache                = false;
            HTMLRunner             = string.Empty;
            NoIndexHTML            = false;
            TextureGroups          = new Dictionary <string, List <string> >();
            DoObfuscate            = false;
            ObfuscateObfuscate     = true;
            ObfuscatePrettyPrint   = false;
            ObfuscateRemoveUnused  = true;
            ObfuscateEncodeStrings = true;
            LoadingBarName         = null;
            CustomLoadingScreen    = false;
            ExitCode               = 0;
            InhibitErrorOutput     = false;
            string PreObfuscateLib = string.Empty;

            TextureScale = 1;
            Studio       = false;
            m_options    = new OptionSet().Add("?|help", "display help usage", (Action <string>) delegate
            {
                ShowHelp();
            }).Add("m=|machine=", "set machine type (ios, psp, win, droid)", delegate(string m)
            {
                SetMachineType(m);
            }).Add("t=|tex=", "override opaque texture type (dxt,raw,pvr,png)", delegate(string s)
            {
                TextureType[0] = SetTextureType(s);
            })
                           .Add("at=|alphatex=", "override alpha texture type (dxt,raw,pvr,png)", delegate(string s)
            {
                TextureType[1] = SetTextureType(s);
            })
                           .Add("o=|outputDir=", "set output directory", delegate(string d)
            {
                OutputDir = d;
            })
                           .Add("w=|tpageWidth=", "set texture page width", delegate(int w)
            {
                TexturePageWidth = w;
            })
                           .Add("h=|tpageHeight=", "set texture page height", delegate(int h)
            {
                TexturePageHeight = h;
            })
                           .Add("wt|writeTextures", "optionally write textures generated to output directory", (Action <string>) delegate
            {
                WriteTextures = true;
            })
                           .Add("ww|writeWaves", "optionally write audio waves generated to output directory", (Action <string>) delegate
            {
                WriteTextures = true;
            })
                           .Add("so|splashOmit", "optionally disable writing of the Spash screen to output file", (Action <string>) delegate
            {
                SplashOmit = true;
            })
                           .Add("dst|DisplaySortedTextures", "optionally display sorted texture information", (Action <string>) delegate
            {
                DisplaySortedTextures = true;
            })
                           .Add("c|compile", "do not display gui compile only", (Action <string>) delegate
            {
                CompileOnly = true;
            })
                           .Add("s|separate", "separate the alpha and opaque textures (false by default)", (Action <string>) delegate
            {
                SeparateOpaqueAndAlpha = true;
            })
                           .Add("v|verbose", "output verbose debug info", (Action <string>) delegate
            {
                Verbose = true;
            })
                           .Add("nohtml", "do not output index.html", (Action <string>) delegate
            {
                NoIndexHTML = true;
            })
                           .Add("HTMLRunner=", "directory with HTML Runner (will be copied as scripts)", delegate(string d)
            {
                HTMLRunner = d;
            })
                           .Add("tg=|TextureGroup=", "Group resources onto texture pages comma param is a filename, file has format <groupname> : <comma delim list of resourcenames>, use # for comment (NOTE: entries MUST all be on the same line", delegate(string f)
            {
                string[] array4 = File.ReadAllLines(f);
                string[] array5 = array4;
                foreach (string text3 in array5)
                {
                    string text4 = text3.Trim().Replace(" ", "").Replace("\t", "");
                    if (!string.IsNullOrEmpty(text4) && !text4.StartsWith("#"))
                    {
                        string[] array6 = text4.Split(':');
                        if (array6.Length == 2)
                        {
                            string[] collection2 = array6[1].Split(',');
                            string key           = array6[0];
                            List <string> value  = new List <string>(collection2);
                            TextureGroups.Add(key, value);
                        }
                    }
                }
            })
                           .Add("to=|TextureOption=", "Set an option for a set of textures via <option> : <comma delimited list of resourcenames>. Valid options are: " + TextureOptions.ValidTextureOptions() + ")", delegate(string f)
            {
                string[] array  = File.ReadAllLines(f);
                string[] array2 = array;
                foreach (string text in array2)
                {
                    string text2 = text.Trim().Replace(" ", "").Replace("\t", "");
                    if (!string.IsNullOrEmpty(text2) && !text2.StartsWith("#"))
                    {
                        string[] array3 = text2.Split(':');
                        if (array3.Length == 2)
                        {
                            string[] collection     = array3[1].Split(',');
                            string optionName       = array3[0];
                            List <string> resources = new List <string>(collection);
                            TextureOptions.AddResourceOptions(optionName, resources);
                        }
                    }
                }
            })
                           .Add("nodnd", "remove any Drag and Drop (dnd)", (Action <string>) delegate
            {
                RemoveDND = true;
            })
                           .Add("obfuscate|ob", "obfuscate the Javascript output", (Action <string>) delegate
            {
                DoObfuscate = true;
            })
                           .Add("obfuscateDo=|obob=", "Really do the obfuscation (default true)", delegate(bool v)
            {
                ObfuscateObfuscate = v;
            })
                           .Add("obfuscatePrettyPrint=|obpp=", "when obfuscating Pretty Print the output (default false)", delegate(bool v)
            {
                ObfuscatePrettyPrint = v;
            })
                           .Add("obfuscateRemoveUnused=|obru=", "when obfuscating Remove Unused functions from the output (default true)", delegate(bool v)
            {
                ObfuscateRemoveUnused = v;
            })
                           .Add("obfuscateEncodeStrings=|obes=", "when obfuscating Encode strings in the output (default true)", delegate(bool v)
            {
                ObfuscateEncodeStrings = v;
            })
                           .Add("compileVerbose|cv", "switch on verbose mode when compiling the GML (default false)", (Action <string>) delegate
            {
                CompileVerbose = true;
            })
                           .Add("c_html5", "Center the HTML5 game in the browser", (Action <string>) delegate
            {
                CenterHTML5Game = true;
            })
                           .Add("nocache_html5", "Add the \"no cache\" option to the default index.html page", (Action <string>) delegate
            {
                NoCache = true;
            })
                           .Add("preObfuscateLib=|pob=", "Pre-Obfuscate a directory of JS files into a single file - keep GM public interface", delegate(string v)
            {
                PreObfuscateLib = v;
            })
                           .Add("textureScale=|ts=", "scale textures by an integer amount (default 1)", delegate(int v)
            {
                TextureScale = v;
            })
                           .Add("loadingbarcallback=", "Name of the loading bar callback function", delegate(string v)
            {
                LoadingBarName = v;
            })
                           .Add("customloadingimage", "Use the custom screen provided?", (Action <string>) delegate
            {
                CustomLoadingScreen = true;
            })
                           .Add("studio", "Enable Studio use...", (Action <string>) delegate
            {
                Studio = true;
            });
            List <string> list = m_options.Parse(_args);

            if (!string.IsNullOrEmpty(PreObfuscateLib))
            {
                DoPreObfuscateLib(PreObfuscateLib, OutputDir);
                return(ExitCode);
            }
            GMAssets gMAssets = null;

            foreach (string item in list)
            {
                if (File.Exists(item))
                {
                    gMAssets = Loader.Load(item);
                }
            }
            if (MachineType == null)
            {
                SetMachineType("ios");
            }
            if (gMAssets == null)
            {
                OpenFileDialog openFileDialog = new OpenFileDialog();
                openFileDialog.Filter           = "Exe files (*.exe, *.ios, *.psp, *.win, *.droid)|*.exe;*.ios;*.psp;*.win;*.droid|All files (*.*)|*.*";
                openFileDialog.FilterIndex      = 1;
                openFileDialog.RestoreDirectory = true;
                if (openFileDialog.ShowDialog() != DialogResult.OK)
                {
                    return(-1);
                }
                gMAssets = Loader.Load(openFileDialog.FileName);
            }
            if (OutputDir == null)
            {
                if (gMAssets != null)
                {
                    OutputDir = Path.GetDirectoryName(gMAssets.FileName);
                }
            }
            Assets = gMAssets;
            if (!CompileOnly)
            {
                Application.Run(new Form1(gMAssets));
            }
            else
            {
                string extension = MachineType.Extension;
                if (Studio)
                {
                    extension = ".zip";
                }
                string name = Path.Combine(OutputDir, Path.ChangeExtension(Path.GetFileName(gMAssets.FileName), extension));
                switch (MachineType.OutputType)
                {
                case eOutputType.eWAD:
                    IFFSaver.Save(gMAssets, name);
                    break;

                case eOutputType.eHTML5:
                    HTML5Saver.Save(gMAssets, name);
                    break;
                }
            }
            return(ExitCode);
        }