public Frame(int size_x, int size_y) { Size_x = size_x; Size_y = size_y; state = TextureInitializer.CreateArray <char>(size_x, size_y); flaggedRows = new List <int>(); }
// constructor // map size and location as parameter public Map(int _size_x, int _size_y, int loc_x, int loc_y) { Size_x = _size_x; Size_y = _size_y; Position_x = loc_x; Position_y = loc_y; state = TextureInitializer.CreateArray <Entity>(Size_x, Size_y); flaggedRows = new List <int>(); }