public Texture2D this[EquipmentType Equipment, TextureDisplayType textureType] { get { return(_EquipmentTextures[new KeyValuePair <EquipmentType, TextureDisplayType>(Equipment, textureType)]); } }
public Texture2D this[SecondaryWeaponType secondaryWeapon, TextureDisplayType textureType] { get { return(_secondaryWeaponTextures[new KeyValuePair <SecondaryWeaponType, TextureDisplayType>(secondaryWeapon, textureType)]); } }