Beispiel #1
0
 public Texture2D this[EquipmentType Equipment, TextureDisplayType textureType]
 {
     get { return(_EquipmentTextures[new KeyValuePair <EquipmentType, TextureDisplayType>(Equipment, textureType)]); }
 }
Beispiel #2
0
 public Texture2D this[SecondaryWeaponType secondaryWeapon, TextureDisplayType textureType]
 {
     get { return(_secondaryWeaponTextures[new KeyValuePair <SecondaryWeaponType, TextureDisplayType>(secondaryWeapon, textureType)]); }
 }