示例#1
0
 void Update()
 {
     if (Input.GetKeyDown(Constants.ButtonPresses.TextureCaptureFinished))
     {
         TextureCaptureFinished.Invoke();
     }
     if (Input.GetKeyDown(Constants.ButtonPresses.Holotoolkit_LoadRoomMesh))
     {
         RoomMeshLoaded.Invoke();
     }
 }
示例#2
0
 public void Trigger_TextureCaptureFinished()
 {
     TextureCaptureFinished.Invoke();
 }