void Update() { if (Input.GetKeyDown(Constants.ButtonPresses.TextureCaptureFinished)) { TextureCaptureFinished.Invoke(); } if (Input.GetKeyDown(Constants.ButtonPresses.Holotoolkit_LoadRoomMesh)) { RoomMeshLoaded.Invoke(); } }
public void Trigger_TextureCaptureFinished() { TextureCaptureFinished.Invoke(); }