public void SaveStateText(TextWriter writer) { var s = new TextState<TextStateData>(); s.Prepare(); var ff = s.GetFunctionPointersSave(); BizSwan.bizswan_txtstatesave(Core, ref ff); SaveTextStateData(s.ExtraData); ser.Serialize(writer, s); }
public void SaveStateText(TextWriter writer) { var s = new TextState <TextStateData>(); s.Prepare(); var ff = s.GetFunctionPointersSave(); BizSwan.bizswan_txtstatesave(Core, ref ff); SaveTextStateData(s.ExtraData); ser.Serialize(writer, s); }
public void SaveStateText(TextWriter writer) { var s = new TextState <TextStateData>(); s.Prepare(); var ff = s.GetFunctionPointersSave(); LibLynx.TxtStateSave(Core, ref ff); s.ExtraData.IsLagFrame = IsLagFrame; s.ExtraData.LagCount = LagCount; s.ExtraData.Frame = Frame; _ser.Serialize(writer, s); }
internal TextState <TextStateData> SaveState() { var s = new TextState <TextStateData>(); s.Prepare(); var ff = s.GetFunctionPointersSave(); LibGambatte.gambatte_newstatesave_ex(GambatteState, ref ff); s.ExtraData.IsLagFrame = IsLagFrame; s.ExtraData.LagCount = LagCount; s.ExtraData.Frame = Frame; s.ExtraData.frameOverflow = frameOverflow; s.ExtraData._cycleCount = _cycleCount; return(s); }
public void SaveStateText(TextWriter writer) { var s = new TextState <TextStateData>(); s.Prepare(); var ff = s.GetFunctionPointersSave(); LibLynx.TxtStateSave(Core, ref ff); s.ExtraData.IsLagFrame = IsLagFrame; s.ExtraData.LagCount = LagCount; s.ExtraData.Frame = Frame; _ser.Serialize(writer, s); ////Console.WriteLine(BizHawk.Common.BufferExtensions.BufferExtensions.HashSHA1(SaveStateBinary())); }
public void SaveStateText(TextWriter writer) { var s = new TextState<TextStateData>(); s.Prepare(); var ff = s.GetFunctionPointersSave(); LibLynx.TxtStateSave(Core, ref ff); s.ExtraData.IsLagFrame = IsLagFrame; s.ExtraData.LagCount = LagCount; s.ExtraData.Frame = Frame; ser.Serialize(writer, s); // write extra copy of stuff we don't use writer.WriteLine(); writer.WriteLine("Frame {0}", Frame); //Console.WriteLine(BizHawk.Common.BufferExtensions.BufferExtensions.HashSHA1(SaveStateBinary())); }
public void SaveStateText(System.IO.TextWriter writer) { var s = new TextState <TextStateData>(); s.Prepare(); var ff = s.GetFunctionPointersSave(); LibGambatte.gambatte_newstatesave_ex(GambatteState, ref ff); s.ExtraData.IsLagFrame = IsLagFrame; s.ExtraData.LagCount = LagCount; s.ExtraData.Frame = Frame; s.ExtraData.frameOverflow = frameOverflow; s.ExtraData._cycleCount = _cycleCount; ser.Serialize(writer, s); // write extra copy of stuff we don't use writer.WriteLine(); writer.WriteLine("Frame {0}", Frame); }
public void SaveStateText(TextWriter writer) { var s = new TextState <TextStateData>(); s.Prepare(); var ff = s.GetFunctionPointersSave(); BizSwan.bizswan_txtstatesave(Core, ref ff); s.ExtraData.IsLagFrame = IsLagFrame; s.ExtraData.LagCount = LagCount; s.ExtraData.Frame = Frame; ser.Serialize(writer, s); // write extra copy of stuff we don't use writer.WriteLine(); writer.WriteLine("Frame {0}", Frame); // debug //Console.WriteLine(Util.Hash_SHA1(SaveStateBinary())); }
internal TextState<TextStateData> SaveState() { var s = new TextState<TextStateData>(); s.Prepare(); var ff = s.GetFunctionPointersSave(); LibGambatte.gambatte_newstatesave_ex(GambatteState, ref ff); s.ExtraData.IsLagFrame = IsLagFrame; s.ExtraData.LagCount = LagCount; s.ExtraData.Frame = Frame; s.ExtraData.frameOverflow = frameOverflow; s.ExtraData._cycleCount = _cycleCount; return s; }
public void SaveStateText(TextWriter writer) { var s = new TextState<TextStateData>(); s.Prepare(); var ff = s.GetFunctionPointersSave(); BizSwan.bizswan_txtstatesave(Core, ref ff); s.ExtraData.IsLagFrame = IsLagFrame; s.ExtraData.LagCount = LagCount; s.ExtraData.Frame = Frame; ser.Serialize(writer, s); // write extra copy of stuff we don't use writer.WriteLine(); writer.WriteLine("Frame {0}", Frame); // debug //Console.WriteLine(Util.Hash_SHA1(SaveStateBinary())); }
public void SaveStateText(System.IO.TextWriter writer) { var s = new TextState<TextStateData>(); s.Prepare(); var ff = s.GetFunctionPointersSave(); LibGambatte.gambatte_newstatesave_ex(GambatteState, ref ff); s.ExtraData.IsLagFrame = IsLagFrame; s.ExtraData.LagCount = LagCount; s.ExtraData.Frame = Frame; s.ExtraData.frameOverflow = frameOverflow; s.ExtraData._cycleCount = _cycleCount; ser.Serialize(writer, s); // write extra copy of stuff we don't use writer.WriteLine(); writer.WriteLine("Frame {0}", Frame); }