internal void LoadState(TextState <TextStateData> s) { s.Prepare(); var ff = s.GetFunctionPointersLoad(); LibGambatte.gambatte_newstateload_ex(GambatteState, ref ff); IsLagFrame = s.ExtraData.IsLagFrame; LagCount = s.ExtraData.LagCount; Frame = s.ExtraData.Frame; frameOverflow = s.ExtraData.frameOverflow; _cycleCount = s.ExtraData._cycleCount; }
internal void LoadState(TextState<TextStateData> s) { s.Prepare(); var ff = s.GetFunctionPointersLoad(); LibGambatte.gambatte_newstateload_ex(GambatteState, ref ff); IsLagFrame = s.ExtraData.IsLagFrame; LagCount = s.ExtraData.LagCount; Frame = s.ExtraData.Frame; frameOverflow = s.ExtraData.frameOverflow; _cycleCount = s.ExtraData._cycleCount; }