示例#1
0
 void OnTriggerEnter(Collider collidedWith)
 {
     if (collidedWith.gameObject != enterRej.gameObject)
     {
         enterOutput = Regex.Split(enterTxt.text, "&&");
         textDialogue.OutputDialogue(enterOutput, colorFlag);
         if (closeOnEnter)
         {
             gameObject.SetActive(false);
         }
     }
 }
 void Update()
 {
     if (triggered)
     {
         if (timer > 0)
         {
             timer = timer - Time.deltaTime;
         }
         else
         {
             output = Regex.Split(txt.text, "&&");
             textDialogue.OutputDialogue(output, colorFlag);
             gameObject.SetActive(false);
         }
     }
 }