void DialogueItemUpdate(TextDialogue txt, DialogueData dat, int index) { var model = txt.avatar.model.parent; model.data.sizeDelta.y = dat.contentSize.y + 70; txt.back.data.sizeDelta.x = dat.contentSize.x + 40; txt.back.data.sizeDelta.y = dat.contentSize.y + 20; txt.name.text = dat.name; txt.content.text = dat.content; ModelElement.ScaleSize(txt.avatar.model.parent); }
// Use this for initialization void Start() { dialogue = GameObject.Find("Canvas/DialogueText"); textDialogue = dialogue.GetComponent <TextDialogue>(); }